home/src/window.hh

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#ifndef window_hh_INCLUDED
#define window_hh_INCLUDED
#include "editor.hh"
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#include "display_buffer.hh"
#include "completion.hh"
#include "highlighter.hh"
#include "highlighter.hh"
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#include "hook_manager.hh"
#include "option_manager.hh"
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namespace Kakoune
{
// A Window is an editing view onto a Buffer
//
// The Window class is an interactive Editor adding display functionalities
// to the editing ones already provided by the Editor class.
// Display can be customized through the use of highlighters handled by
// the window's HighlighterGroup
class Window : public Editor, public OptionManagerWatcher
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{
public:
Window(Buffer& buffer);
~Window();
const DisplayCoord& position() const { return m_position; }
void set_position(const DisplayCoord& position);
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const DisplayCoord& dimensions() const { return m_dimensions; }
void set_dimensions(const DisplayCoord& dimensions);
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const DisplayBuffer& display_buffer() const { return m_display_buffer; }
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void center_selection();
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void update_display_buffer();
DisplayCoord display_position(const BufferIterator& it);
HighlighterGroup& highlighters() { return m_highlighters; }
OptionManager& options() { return m_options; }
const OptionManager& options() const { return m_options; }
HookManager& hooks() { return m_hooks; }
const HookManager& hooks() const { return m_hooks; }
size_t timestamp() const { return m_timestamp; }
void forget_timestamp() { m_timestamp = -1; }
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private:
Window(const Window&) = delete;
void on_option_changed(const Option& option) override;
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void scroll_to_keep_cursor_visible_ifn();
DisplayCoord m_position;
DisplayCoord m_dimensions;
DisplayBuffer m_display_buffer;
HookManager m_hooks;
OptionManager m_options;
HighlighterGroup m_highlighters;
HighlighterGroup m_builtin_highlighters;
size_t m_timestamp = -1;
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};
}
#endif // window_hh_INCLUDED