home/src/window.hh

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#ifndef window_hh_INCLUDED
#define window_hh_INCLUDED
#include <functional>
#include "editor.hh"
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#include "display_buffer.hh"
#include "completion.hh"
#include "highlighter.hh"
#include "highlighter_group.hh"
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#include "hook_manager.hh"
#include "option_manager.hh"
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namespace Kakoune
{
class HighlighterGroup;
// A Window is an editing view onto a Buffer
//
// The Window class is an interactive Editor adding display functionalities
// to the editing ones already provided by the Editor class.
// Display can be customized through the use of highlighters handled by
// the window's HighlighterGroup
class Window : public Editor
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{
public:
const BufferCoord& position() const { return m_position; }
BufferIterator iterator_at(const DisplayCoord& window_pos) const;
DisplayCoord line_and_column_at(const BufferIterator& iterator) const;
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void set_dimensions(const DisplayCoord& dimensions);
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const DisplayBuffer& display_buffer() const { return m_display_buffer; }
void update_display_buffer();
String status_line() const;
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HighlighterGroup& highlighters() { return m_highlighters; }
HookManager& hook_manager() { return m_hook_manager; }
OptionManager& option_manager() { return m_option_manager; }
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private:
friend class Buffer;
Window(Buffer& buffer);
Window(const Window&) = delete;
void on_incremental_insertion_end();
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void scroll_to_keep_cursor_visible_ifn();
BufferCoord m_position;
DisplayCoord m_dimensions;
DisplayBuffer m_display_buffer;
HighlighterGroup m_highlighters;
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HookManager m_hook_manager;
OptionManager m_option_manager;
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};
}
#endif // window_hh_INCLUDED