#ifndef window_hh_INCLUDED #define window_hh_INCLUDED #include "editor.hh" #include "display_buffer.hh" #include "completion.hh" #include "highlighter.hh" #include "highlighter.hh" #include "hook_manager.hh" #include "option_manager.hh" namespace Kakoune { // A Window is an editing view onto a Buffer // // The Window class is an interactive Editor adding display functionalities // to the editing ones already provided by the Editor class. // Display can be customized through the use of highlighters handled by // the window's HighlighterGroup class Window : public Editor, public OptionManagerWatcher { public: Window(Buffer& buffer); ~Window(); const DisplayCoord& position() const { return m_position; } void set_position(const DisplayCoord& position); const DisplayCoord& dimensions() const { return m_dimensions; } void set_dimensions(const DisplayCoord& dimensions); const DisplayBuffer& display_buffer() const { return m_display_buffer; } void center_selection(); void update_display_buffer(); DisplayCoord display_position(const BufferIterator& it); HighlighterGroup& highlighters() { return m_highlighters; } OptionManager& options() { return m_options; } const OptionManager& options() const { return m_options; } HookManager& hooks() { return m_hooks; } const HookManager& hooks() const { return m_hooks; } size_t timestamp() const { return m_timestamp; } void forget_timestamp() { m_timestamp = -1; } private: Window(const Window&) = delete; void on_option_changed(const Option& option) override; void scroll_to_keep_cursor_visible_ifn(); DisplayCoord m_position; DisplayCoord m_dimensions; DisplayBuffer m_display_buffer; HookManager m_hooks; OptionManager m_options; HighlighterGroup m_highlighters; HighlighterGroup m_builtin_highlighters; size_t m_timestamp = -1; }; } #endif // window_hh_INCLUDED