home/src/remote.hh

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#ifndef remote_hh_INCLUDED
#define remote_hh_INCLUDED
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#include "coord.hh"
#include "env_vars.hh"
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#include "exception.hh"
#include "user_interface.hh"
#include "utils.hh"
#include <memory>
namespace Kakoune
{
struct peer_disconnected {};
struct connection_failed : runtime_error
{
connection_failed(StringView filename)
: runtime_error{format("connect to {} failed", filename)}
{}
};
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class FDWatcher;
// A remote client handle communication between a client running on the server
// and a user interface running on the local process.
class RemoteClient
{
public:
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RemoteClient(StringView session, std::unique_ptr<UserInterface>&& ui,
const EnvVarMap& env_vars, StringView init_command);
private:
void process_available_messages();
void process_next_message();
void write_next_key();
std::unique_ptr<UserInterface> m_ui;
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std::unique_ptr<FDWatcher> m_socket_watcher;
};
void send_command(StringView session, StringView command);
struct Server : public Singleton<Server>
{
Server(String session_name);
~Server();
const String& session() const { return m_session; }
void close_session(bool do_unlink = true);
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private:
class Accepter;
void remove_accepter(Accepter* accepter);
String m_session;
std::unique_ptr<FDWatcher> m_listener;
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Vector<std::unique_ptr<Accepter>> m_accepters;
};
}
#endif // remote_hh_INCLUDED