home/src/remote.hh

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#ifndef remote_hh_INCLUDED
#define remote_hh_INCLUDED
#include "display_buffer.hh"
#include "event_manager.hh"
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#include "user_interface.hh"
namespace Kakoune
{
struct peer_disconnected {};
struct connection_failed : runtime_error
{
connection_failed(const String& filename)
: runtime_error{"connect to " + filename + " failed"}
{}
};
// A remote client handle communication between a client running on the server
// and a user interface running on the local process.
class RemoteClient
{
public:
RemoteClient(int socket, std::unique_ptr<UserInterface>&& ui,
const String& init_command);
private:
void process_next_message();
void write_next_key();
std::unique_ptr<UserInterface> m_ui;
DisplayCoord m_dimensions;
FDWatcher m_socket_watcher;
};
std::unique_ptr<RemoteClient> connect_to(const String& session,
std::unique_ptr<UserInterface>&& ui,
const String& init_command);
void send_command(const String& session, const String& command);
struct Server : public Singleton<Server>
{
Server(String session_name);
~Server();
const String& session() const { return m_session; }
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void close_session();
private:
String m_session;
std::unique_ptr<FDWatcher> m_listener;
};
}
#endif // remote_hh_INCLUDED