kakoune/src/context.hh
Maxime Coste 9c0c6b8fd5 Revert "Only make cursor visible after buffer or selection change"
This is currently broken on various corner cases and breaks the
"master branch should be good for day to day work" implicit rule,
ongoing work to stabilize this feature will take place on the
no-cursor-move-on-scroll branch until its deemed ready.

This reverts commit 1e38045d70.

Closes #4963
2023-08-23 14:13:22 +10:00

245 lines
7.5 KiB
C++

#ifndef context_hh_INCLUDED
#define context_hh_INCLUDED
#include "selection.hh"
#include "optional.hh"
#include "utils.hh"
#include <functional>
namespace Kakoune
{
class Window;
class Buffer;
class Client;
class Scope;
class InputHandler;
class DisplayLine;
class KeymapManager;
class AliasRegistry;
enum Direction { Backward = -1, Forward = 1 };
struct JumpList
{
void push(SelectionList jump, Optional<size_t> index = {});
const SelectionList& forward(Context& context, int count);
const SelectionList& backward(Context& context, int count);
void forget_buffer(Buffer& buffer);
friend bool operator==(const JumpList& lhs, const JumpList& rhs)
{
return lhs.m_jumps == rhs.m_jumps and lhs.m_current == rhs.m_current;
}
friend bool operator!=(const JumpList& lhs, const JumpList& rhs) { return not (lhs == rhs); }
size_t current_index() const { return m_current; }
ConstArrayView<SelectionList> get_as_list() const { return m_jumps; }
private:
using Contents = Vector<SelectionList, MemoryDomain::Selections>;
Contents m_jumps;
size_t m_current = 0;
};
using LastSelectFunc = std::function<void (Context&)>;
// A Context is used to access non singleton objects for various services
// in commands.
//
// The Context object links a Client, a Window, an InputHandler and a
// SelectionList. It may represent an interactive user window, a hook
// execution or a macro replay context.
class Context
{
public:
enum class Flags
{
None = 0,
Draft = 1,
};
friend constexpr bool with_bit_ops(Meta::Type<Flags>) { return true; }
Context(InputHandler& input_handler, SelectionList selections,
Flags flags, String name = "");
struct EmptyContextFlag {};
explicit Context(EmptyContextFlag);
~Context();
Context(const Context&) = delete;
Context& operator=(const Context&) = delete;
Buffer& buffer() const;
bool has_buffer() const { return not m_selection_history.empty(); }
Window& window() const;
bool has_window() const { return (bool)m_window; }
Client& client() const;
bool has_client() const { return (bool)m_client; }
InputHandler& input_handler() const;
bool has_input_handler() const { return (bool)m_input_handler; }
SelectionList& selections(bool update = true);
const SelectionList& selections(bool update = true) const;
Vector<String> selections_content() const;
// Return potentially out of date selections
SelectionList& selections_write_only();
void end_selection_edition() { m_selection_history.end_edition(); }
template<Direction direction>
void undo_selection_change();
void change_buffer(Buffer& buffer, Optional<FunctionRef<void()>> set_selection = {});
void forget_buffer(Buffer& buffer);
void set_client(Client& client);
void set_window(Window& window);
Scope& scope() const;
OptionManager& options() const { return scope().options(); }
HookManager& hooks() const { return scope().hooks(); }
KeymapManager& keymaps() const { return scope().keymaps(); }
AliasRegistry& aliases() const { return scope().aliases(); }
FaceRegistry& faces() const { return scope().faces(); }
void print_status(DisplayLine status) const;
StringView main_sel_register_value(StringView reg) const;
const String& name() const { return m_name; }
void set_name(String name) { m_name = std::move(name); }
bool is_editing() const { return m_edition_level!= 0; }
void disable_undo_handling() { m_edition_level = -1; }
NestedBool& hooks_disabled() { return m_hooks_disabled; }
const NestedBool& hooks_disabled() const { return m_hooks_disabled; }
NestedBool& keymaps_disabled() { return m_keymaps_disabled; }
const NestedBool& keymaps_disabled() const { return m_keymaps_disabled; }
NestedBool& noninteractive() { return m_noninteractive; }
const NestedBool& noninteractive() const { return m_noninteractive; }
Flags flags() const { return m_flags; }
JumpList& jump_list() { return m_jump_list; }
void push_jump(bool force = false)
{
if (force or not (m_flags & Flags::Draft))
m_jump_list.push(selections());
}
template<typename Func>
void set_last_select(Func&& last_select) { m_last_select = std::forward<Func>(last_select); }
void repeat_last_select() { if (m_last_select) m_last_select(*this); }
Buffer* last_buffer() const;
private:
void begin_edition();
void end_edition();
int m_edition_level = 0;
size_t m_edition_timestamp = 0;
friend struct ScopedEdition;
friend struct ScopedSelectionEdition;
Flags m_flags = Flags::None;
SafePtr<InputHandler> m_input_handler;
SafePtr<Window> m_window;
SafePtr<Client> m_client;
class SelectionHistory {
public:
SelectionHistory(Context& context);
SelectionHistory(Context& context, SelectionList selections);
void initialize(SelectionList selections);
bool empty() const { return m_history.empty() and not m_staging; }
SelectionList& selections(bool update = true);
void begin_edition();
void end_edition();
bool in_edition() const { return m_in_edition; }
template<Direction direction>
void undo();
void forget_buffer(Buffer& buffer);
private:
enum class HistoryId : size_t { First = 0, Invalid = (size_t)-1 };
struct HistoryNode
{
HistoryNode(SelectionList selections, HistoryId parent) : selections(selections), parent(parent) {}
SelectionList selections;
HistoryId parent;
HistoryId redo_child = HistoryId::Invalid;
};
HistoryId next_history_id() const noexcept { return (HistoryId)m_history.size(); }
HistoryNode& history_node(HistoryId id) { return m_history[(size_t)id]; }
const HistoryNode& history_node(HistoryId id) const { return m_history[(size_t)id]; }
HistoryNode& current_history_node() { kak_assert((size_t)m_history_id < m_history.size()); return m_history[(size_t)m_history_id]; }
Context& m_context;
Vector<HistoryNode> m_history;
HistoryId m_history_id = HistoryId::Invalid;
Optional<HistoryNode> m_staging;
NestedBool m_in_edition;
};
SelectionHistory m_selection_history;
String m_name;
JumpList m_jump_list;
LastSelectFunc m_last_select;
NestedBool m_hooks_disabled;
NestedBool m_keymaps_disabled;
NestedBool m_noninteractive;
};
struct ScopedEdition
{
ScopedEdition(Context& context)
: m_context{context},
m_buffer{context.has_buffer() ? &context.buffer() : nullptr}
{ if (m_buffer) m_context.begin_edition(); }
~ScopedEdition() { if (m_buffer) m_context.end_edition(); }
Context& context() const { return m_context; }
private:
Context& m_context;
SafePtr<Buffer> m_buffer;
};
struct ScopedSelectionEdition
{
ScopedSelectionEdition(Context& context)
: m_context{context},
m_buffer{not (m_context.flags() & Context::Flags::Draft) and context.has_buffer() ? &context.buffer() : nullptr}
{ if (m_buffer) m_context.m_selection_history.begin_edition(); }
ScopedSelectionEdition(ScopedSelectionEdition&& other) : m_context{other.m_context}, m_buffer{other.m_buffer}
{ other.m_buffer = nullptr; }
~ScopedSelectionEdition() { if (m_buffer) m_context.m_selection_history.end_edition(); }
private:
Context& m_context;
SafePtr<Buffer> m_buffer;
};
}
#endif // context_hh_INCLUDED