home/src/client.hh
Maxime Coste 203a7732f5 Add support for querying client environement variables
At connection, a remote client sends all its environement to the
server, which then provides access to client env through
kak_client_env_VAR_NAME variables in the shell.
2014-04-07 23:47:51 +01:00

61 lines
1.3 KiB
C++

#ifndef client_hh_INCLUDED
#define client_hh_INCLUDED
#include "string.hh"
#include "utils.hh"
#include "display_buffer.hh"
#include "input_handler.hh"
#include "env_vars.hh"
namespace Kakoune
{
class UserInterface;
class Window;
class Client : public SafeCountable
{
public:
Client(std::unique_ptr<UserInterface>&& ui,
std::unique_ptr<Window>&& window,
SelectionList selections,
EnvVarMap env_vars,
String name);
~Client();
// handle all the keys currently available in the user interface
void handle_available_input();
void print_status(DisplayLine status_line);
void redraw_ifn();
UserInterface& ui() const { return *m_ui; }
Window& window() const { return *m_window; }
void check_buffer_fs_timestamp();
Context& context() { return m_input_handler.context(); }
const Context& context() const { return m_input_handler.context(); }
void change_buffer(Buffer& buffer);
const String& get_env_var(const String& name) const;
private:
DisplayLine generate_mode_line() const;
std::unique_ptr<UserInterface> m_ui;
std::unique_ptr<Window> m_window;
EnvVarMap m_env_vars;
InputHandler m_input_handler;
DisplayLine m_status_line;
};
}
#endif // client_hh_INCLUDED