home/src/client.hh

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#ifndef client_hh_INCLUDED
#define client_hh_INCLUDED
#include "display_buffer.hh"
#include "env_vars.hh"
#include "input_handler.hh"
#include "safe_ptr.hh"
#include "utils.hh"
#include "option_manager.hh"
#include "enum.hh"
#include "user_interface.hh"
namespace Kakoune
{
class Window;
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class String;
struct Key;
enum class EventMode;
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class Client : public SafeCountable, public OptionManagerWatcher
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{
public:
Client(std::unique_ptr<UserInterface>&& ui,
std::unique_ptr<Window>&& window,
SelectionList selections,
EnvVarMap env_vars,
String name);
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~Client();
Client(Client&&) = delete;
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// handle all the keys currently available in the user interface
void handle_available_input(EventMode mode);
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void menu_show(Vector<DisplayLine> choices, ByteCoord anchor, MenuStyle style);
void menu_select(int selected);
void menu_hide();
void info_show(String title, String content, ByteCoord anchor, InfoStyle style);
void info_hide();
void print_status(DisplayLine status_line);
CharCoord dimensions() const { return m_ui->dimensions(); }
void force_redraw();
void redraw_ifn();
void check_if_buffer_needs_reloading();
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Context& context() { return m_input_handler.context(); }
const Context& context() const { return m_input_handler.context(); }
InputHandler& input_handler() { return m_input_handler; }
const InputHandler& input_handler() const { return m_input_handler; }
void change_buffer(Buffer& buffer);
StringView get_env_var(StringView name) const;
Buffer* last_buffer() const { return m_last_buffer.get(); }
void set_last_buffer(Buffer* last_buffer) { m_last_buffer = last_buffer; }
private:
void on_option_changed(const Option& option) override;
void on_buffer_reload_key(Key key);
void close_buffer_reload_dialog();
void reload_buffer();
Optional<Key> get_next_key(EventMode mode);
DisplayLine generate_mode_line() const;
std::unique_ptr<UserInterface> m_ui;
std::unique_ptr<Window> m_window;
EnvVarMap m_env_vars;
InputHandler m_input_handler;
DisplayLine m_status_line;
DisplayLine m_pending_status_line;
DisplayLine m_mode_line;
struct Menu
{
Vector<DisplayLine> items;
ByteCoord anchor;
MenuStyle style;
int selected;
} m_menu;
struct Info
{
String title;
String content;
ByteCoord anchor;
InfoStyle style;
} m_info;
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Vector<Key, MemoryDomain::Client> m_pending_keys;
bool m_buffer_reload_dialog_opened = false;
SafePtr<Buffer> m_last_buffer;
};
enum class Autoreload
{
Yes,
No,
Ask
};
constexpr Array<EnumDesc<Autoreload>, 5> enum_desc(Autoreload)
{
return { {
{ Autoreload::Yes, "yes" },
{ Autoreload::No, "no" },
{ Autoreload::Ask, "ask" },
{ Autoreload::Yes, "true" },
{ Autoreload::No, "false" }
} };
}
}
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#endif // client_hh_INCLUDED