home/src/client.cc

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#include "client.hh"
#include "face_registry.hh"
#include "context.hh"
#include "buffer_manager.hh"
#include "buffer_utils.hh"
#include "file.hh"
#include "remote.hh"
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#include "option.hh"
#include "option_types.hh"
#include "client_manager.hh"
#include "command_manager.hh"
#include "event_manager.hh"
#include "user_interface.hh"
#include "window.hh"
#include "hash_map.hh"
#include <csignal>
#include <unistd.h>
#include <utility>
namespace Kakoune
{
Client::Client(std::unique_ptr<UserInterface>&& ui,
std::unique_ptr<Window>&& window,
SelectionList selections, int pid,
EnvVarMap env_vars,
String name,
OnExitCallback on_exit)
: m_ui{std::move(ui)}, m_window{std::move(window)},
m_pid{pid},
m_on_exit{std::move(on_exit)},
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m_env_vars(std::move(env_vars)),
m_input_handler{std::move(selections), Context::Flags::None,
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std::move(name)}
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{
m_window->set_client(this);
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context().set_client(*this);
context().set_window(*m_window);
m_window->set_dimensions(m_ui->dimensions());
m_window->options().register_watcher(*this);
m_ui->set_ui_options(m_window->options()["ui_options"].get<UserInterface::Options>());
m_ui->set_on_key([this](Key key) {
kak_assert(key != Key::Invalid);
if (key == ctrl('c'))
{
auto prev_handler = set_signal_handler(SIGINT, SIG_IGN);
killpg(getpgrp(), SIGINT);
set_signal_handler(SIGINT, prev_handler);
}
else if (key == ctrl('g'))
{
m_pending_keys.clear();
print_status({"operation cancelled", context().faces()["Error"]});
throw cancel{};
}
else if (key.modifiers & Key::Modifiers::Resize)
{
m_window->set_dimensions(key.coord());
force_redraw();
}
else
m_pending_keys.push_back(key);
});
m_ui->set_on_paste([this](StringView content) {
context().input_handler().paste(content);
});
m_window->hooks().run_hook(Hook::WinDisplay, m_window->buffer().name(), context());
force_redraw();
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}
Client::~Client()
{
m_window->options().unregister_watcher(*this);
m_window->set_client(nullptr);
// Do not move the selections here, as we need them to be valid
// in order to correctly destroy the input handler
ClientManager::instance().add_free_window(std::move(m_window),
context().selections());
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}
bool Client::is_ui_ok() const
{
return m_ui->is_ok();
}
bool Client::process_pending_inputs()
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{
const bool debug_keys = (bool)(context().options()["debug"].get<DebugFlags>() & DebugFlags::Keys);
m_window->run_resize_hook_ifn();
// steal keys as we might receive new keys while handling them.
Vector<Key, MemoryDomain::Client> keys = std::move(m_pending_keys);
for (auto& key : keys)
{
try
{
if (debug_keys)
write_to_debug_buffer(format("Client '{}' got key '{}'", context().name(), key));
if (key == Key::FocusIn)
context().hooks().run_hook(Hook::FocusIn, context().name(), context());
else if (key == Key::FocusOut)
context().hooks().run_hook(Hook::FocusOut, context().name(), context());
else
m_input_handler.handle_key(key);
context().hooks().run_hook(Hook::RawKey, to_string(key), context());
}
catch (Kakoune::runtime_error& error)
{
write_to_debug_buffer(format("Error: {}", error.what()));
context().print_status({error.what().str(), context().faces()["Error"]});
context().hooks().run_hook(Hook::RuntimeError, error.what(), context());
}
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}
return not keys.empty();
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}
void Client::print_status(DisplayLine status_line)
{
m_status_line = std::move(status_line);
m_ui_pending |= StatusLine;
}
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DisplayCoord Client::dimensions() const
{
return m_ui->dimensions();
}
String generate_context_info(const Context& context)
{
String s = "";
if (context.buffer().is_modified())
s += "[+]";
if (context.client().input_handler().is_recording())
s += format("[recording ({})]", context.client().input_handler().recording_reg());
if (context.hooks_disabled())
s += "[no-hooks]";
if (not(context.buffer().flags() & (Buffer::Flags::File | Buffer::Flags::Debug)))
s += "[scratch]";
if (context.buffer().flags() & Buffer::Flags::New)
s += "[new file]";
if (context.buffer().flags() & Buffer::Flags::Fifo)
s += "[fifo]";
if (context.buffer().flags() & Buffer::Flags::Debug)
s += "[debug]";
if (context.buffer().flags() & Buffer::Flags::ReadOnly)
s += "[readonly]";
return s;
}
DisplayLine Client::generate_mode_line() const
{
DisplayLine modeline;
try
{
const String& modelinefmt = context().options()["modelinefmt"].get<String>();
HashMap<String, DisplayLine> atoms{{ "mode_info", context().client().input_handler().mode_line() },
{ "context_info", {generate_context_info(context()),
context().faces()["Information"]}}};
auto expanded = expand(modelinefmt, context(), ShellContext{},
[](String s) { return escape(s, '{', '\\'); });
modeline = parse_display_line(expanded, context().faces(), atoms);
}
catch (runtime_error& err)
{
write_to_debug_buffer(format("Error while parsing modelinefmt: {}", err.what()));
modeline.push_back({ "modelinefmt error, see *debug* buffer", context().faces()["Error"] });
}
return modeline;
}
Allow to undo and redo selection changes From the issue: > It often happens to me that I carefully craft a selection with multiple > cursors, ready to make changes elegantly, only to completely mess it > up by pressing a wrong key (by merging the cursors for example). Being > able to undo the last selection change (even if only until the previous > buffer change) would make this much less painful. Fix this by recording selection changes and allowing simple linear undo/redo of selection changes. The preliminary key bindings are <c-h> and <c-k>. Here are some other vacant normal mode keys I considered X Y <backspace> <minus> # ^ = <plus> ' unfortunately none of them is super convenient to type. Maybe we can kick out some other normal mode command? --- This feature has some overlap with the jump list (<c-o>/<c-i>) and with undo (u) but each of the three features have their moment. Currently there's no special integration with either peer feature; the three histories are completely independent. In future we might want to synchronize them so we can implement Sublime Text's "Soft undo" feature. Note that it is possible to restore selections that predate a buffer modification. Depending on the buffer modification, the selections might look different of course. (When trying to apply an old buffer's selection to the new buffer, Kakoune computes a diff of the buffers and updates the selection accordingly. This works quite well for many practical examples.) This makes us record the full history of all selections for each client. This seems wasteful, we could set a limit. I don't expect excessive memory usage in practice (we also keep the full history of buffer changes) but I could be wrong. Closes #898
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void Client::change_buffer(Buffer& buffer, Optional<FunctionRef<void()>> set_selections)
{
if (m_buffer_reload_dialog_opened)
close_buffer_reload_dialog();
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auto& client_manager = ClientManager::instance();
WindowAndSelections ws = client_manager.get_free_window(buffer);
m_window->options().unregister_watcher(*this);
m_window->set_client(nullptr);
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client_manager.add_free_window(std::move(m_window),
Allow to undo and redo selection changes From the issue: > It often happens to me that I carefully craft a selection with multiple > cursors, ready to make changes elegantly, only to completely mess it > up by pressing a wrong key (by merging the cursors for example). Being > able to undo the last selection change (even if only until the previous > buffer change) would make this much less painful. Fix this by recording selection changes and allowing simple linear undo/redo of selection changes. The preliminary key bindings are <c-h> and <c-k>. Here are some other vacant normal mode keys I considered X Y <backspace> <minus> # ^ = <plus> ' unfortunately none of them is super convenient to type. Maybe we can kick out some other normal mode command? --- This feature has some overlap with the jump list (<c-o>/<c-i>) and with undo (u) but each of the three features have their moment. Currently there's no special integration with either peer feature; the three histories are completely independent. In future we might want to synchronize them so we can implement Sublime Text's "Soft undo" feature. Note that it is possible to restore selections that predate a buffer modification. Depending on the buffer modification, the selections might look different of course. (When trying to apply an old buffer's selection to the new buffer, Kakoune computes a diff of the buffers and updates the selection accordingly. This works quite well for many practical examples.) This makes us record the full history of all selections for each client. This seems wasteful, we could set a limit. I don't expect excessive memory usage in practice (we also keep the full history of buffer changes) but I could be wrong. Closes #898
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context().selections());
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m_window = std::move(ws.window);
m_window->set_client(this);
m_window->options().register_watcher(*this);
Allow to undo and redo selection changes From the issue: > It often happens to me that I carefully craft a selection with multiple > cursors, ready to make changes elegantly, only to completely mess it > up by pressing a wrong key (by merging the cursors for example). Being > able to undo the last selection change (even if only until the previous > buffer change) would make this much less painful. Fix this by recording selection changes and allowing simple linear undo/redo of selection changes. The preliminary key bindings are <c-h> and <c-k>. Here are some other vacant normal mode keys I considered X Y <backspace> <minus> # ^ = <plus> ' unfortunately none of them is super convenient to type. Maybe we can kick out some other normal mode command? --- This feature has some overlap with the jump list (<c-o>/<c-i>) and with undo (u) but each of the three features have their moment. Currently there's no special integration with either peer feature; the three histories are completely independent. In future we might want to synchronize them so we can implement Sublime Text's "Soft undo" feature. Note that it is possible to restore selections that predate a buffer modification. Depending on the buffer modification, the selections might look different of course. (When trying to apply an old buffer's selection to the new buffer, Kakoune computes a diff of the buffers and updates the selection accordingly. This works quite well for many practical examples.) This makes us record the full history of all selections for each client. This seems wasteful, we could set a limit. I don't expect excessive memory usage in practice (we also keep the full history of buffer changes) but I could be wrong. Closes #898
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if (set_selections)
(*set_selections)();
else
{
ScopedSelectionEdition selection_edition{context()};
context().selections_write_only() = std::move(ws.selections);
}
context().set_window(*m_window);
m_window->set_dimensions(m_ui->dimensions());
m_ui->set_ui_options(m_window->options()["ui_options"].get<UserInterface::Options>());
m_window->hooks().run_hook(Hook::WinDisplay, buffer.name(), context());
force_redraw();
}
static bool is_inline(InfoStyle style)
{
return style == InfoStyle::Inline or
style == InfoStyle::InlineAbove or
style == InfoStyle::InlineBelow;
}
void Client::redraw_ifn()
{
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Window& window = context().window();
if (window.needs_redraw(context()))
m_ui_pending |= Draw;
DisplayLine mode_line = generate_mode_line();
if (mode_line.atoms() != m_mode_line.atoms())
{
m_ui_pending |= StatusLine;
m_mode_line = std::move(mode_line);
}
if (m_ui_pending == 0)
return;
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const auto& faces = context().faces();
if (m_ui_pending & Draw)
m_ui->draw(window.update_display_buffer(context()),
faces["Default"], faces["BufferPadding"]);
const bool update_menu_anchor = (m_ui_pending & Draw) and not (m_ui_pending & MenuHide) and
not m_menu.items.empty() and m_menu.style == MenuStyle::Inline;
if ((m_ui_pending & MenuShow) or update_menu_anchor)
{
auto anchor = m_menu.style == MenuStyle::Inline ?
window.display_position(m_menu.anchor) : DisplayCoord{};
if (not (m_ui_pending & MenuShow) and m_menu.ui_anchor != anchor)
m_ui_pending |= anchor ? (MenuShow | MenuSelect) : MenuHide;
m_menu.ui_anchor = anchor;
}
if (m_ui_pending & MenuShow and m_menu.ui_anchor)
m_ui->menu_show(m_menu.items, *m_menu.ui_anchor,
faces["MenuForeground"], faces["MenuBackground"],
m_menu.style);
if (m_ui_pending & MenuSelect and m_menu.ui_anchor)
m_ui->menu_select(m_menu.selected);
if (m_ui_pending & MenuHide)
m_ui->menu_hide();
const bool update_info_anchor = (m_ui_pending & Draw) and not (m_ui_pending & InfoHide) and
not m_info.content.empty() and is_inline(m_info.style);
if ((m_ui_pending & InfoShow) or update_info_anchor)
{
auto anchor = is_inline(m_info.style) ?
window.display_position(m_info.anchor) : DisplayCoord{};
if (not (m_ui_pending & MenuShow) and m_info.ui_anchor != anchor)
m_ui_pending |= anchor ? InfoShow : InfoHide;
m_info.ui_anchor = anchor;
}
if (m_ui_pending & InfoShow and m_info.ui_anchor)
m_ui->info_show(m_info.title, m_info.content, *m_info.ui_anchor,
faces["Information"], m_info.style);
if (m_ui_pending & InfoHide)
m_ui->info_hide();
if (m_ui_pending & StatusLine)
m_ui->draw_status(m_status_line, m_mode_line, faces["StatusLine"]);
auto cursor = m_input_handler.get_cursor_info();
m_ui->set_cursor(cursor.first, cursor.second);
m_ui->refresh(m_ui_pending & Refresh);
m_ui_pending = 0;
}
void Client::force_redraw()
{
m_ui_pending |= Refresh | Draw | StatusLine |
(m_menu.items.empty() ? MenuHide : MenuShow | MenuSelect) |
(m_info.content.empty() ? InfoHide : InfoShow);
}
void Client::reload_buffer()
{
Buffer& buffer = context().buffer();
try
{
reload_file_buffer(buffer);
context().print_status({ format("'{}' reloaded", buffer.display_name()),
context().faces()["Information"] });
m_window->hooks().run_hook(Hook::BufReload, buffer.name(), context());
}
catch (runtime_error& error)
{
context().print_status({ format("error while reloading buffer: '{}'", error.what()),
context().faces()["Error"] });
buffer.set_fs_status(get_fs_status(buffer.name()));
}
}
void Client::on_buffer_reload_key(Key key)
{
auto& buffer = context().buffer();
auto set_autoreload = [this](Autoreload autoreload) {
auto* option = &context().options()["autoreload"];
// Do not touch global autoreload, set it at least at buffer level
if (&option->manager() == &GlobalScope::instance().options())
option = &context().buffer().options().get_local_option("autoreload");
option->set(autoreload);
};
if (key == 'y' or key == 'Y' or key == Key::Return)
{
reload_buffer();
if (key == 'Y')
set_autoreload(Autoreload::Yes);
}
else if (key == 'n' or key == 'N' or key == Key::Escape)
{
// reread timestamp in case the file was modified again
buffer.set_fs_status(get_fs_status(buffer.name()));
print_status({ format("'{}' kept", buffer.display_name()),
context().faces()["Information"] });
if (key == 'N')
set_autoreload(Autoreload::No);
}
else
{
print_status({ format("'{}' is not a valid choice", key),
context().faces()["Error"] });
m_input_handler.on_next_key("buffer-reload", KeymapMode::None, [this](Key key, Context&){ on_buffer_reload_key(key); });
return;
}
for (auto& client : ClientManager::instance())
{
if (&client->context().buffer() == &buffer and
client->m_buffer_reload_dialog_opened)
client->close_buffer_reload_dialog();
}
}
void Client::close_buffer_reload_dialog()
{
kak_assert(m_buffer_reload_dialog_opened);
// Reset first as this might check for reloading.
m_input_handler.reset_normal_mode();
m_buffer_reload_dialog_opened = false;
info_hide(true);
}
void Client::check_if_buffer_needs_reloading()
{
if (m_buffer_reload_dialog_opened)
return;
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Buffer& buffer = context().buffer();
auto reload = context().options()["autoreload"].get<Autoreload>();
if (not (buffer.flags() & Buffer::Flags::File) or reload == Autoreload::No)
return;
try
{
const String& filename = buffer.name();
const timespec ts = get_fs_timestamp(filename);
const auto status = buffer.fs_status();
if (ts == InvalidTime or ts == status.timestamp)
return;
if (MappedFile fd{filename};
fd.st.st_size == status.file_size and hash_data(fd.data, fd.st.st_size) == status.hash)
return;
if (reload == Autoreload::Ask)
{
StringView bufname = buffer.display_name();
info_show(format("reload '{}' ?", bufname),
format("'{}' was modified externally\n"
" y, <ret>: reload | n, <esc>: keep\n"
" Y: always reload | N: always keep\n",
bufname), {}, InfoStyle::Modal);
m_buffer_reload_dialog_opened = true;
m_input_handler.on_next_key("buffer-reload", KeymapMode::None, [this](Key key, Context&){ on_buffer_reload_key(key); });
}
else
reload_buffer();
}
catch (Kakoune::runtime_error& error)
{
write_to_debug_buffer(format("Error while checking if buffer {} changed: {}", buffer.name(), error.what()));
}
}
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StringView Client::get_env_var(StringView name) const
{
auto it = m_env_vars.find(name);
if (it == m_env_vars.end())
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return {};
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return it->value;
}
void Client::on_option_changed(const Option& option)
{
if (option.name() == "ui_options")
{
m_ui->set_ui_options(option.get<UserInterface::Options>());
m_ui_pending |= Draw;
}
}
void Client::menu_show(Vector<DisplayLine> choices, BufferCoord anchor, MenuStyle style)
{
m_menu = Menu{ std::move(choices), anchor, {}, style, -1 };
m_ui_pending |= MenuShow;
m_ui_pending &= ~MenuHide;
}
void Client::menu_select(int selected)
{
m_menu.selected = selected;
m_ui_pending |= MenuSelect;
m_ui_pending &= ~MenuHide;
}
void Client::menu_hide()
{
m_menu = Menu{};
m_ui_pending |= MenuHide;
m_ui_pending &= ~(MenuShow | MenuSelect);
}
void Client::info_show(DisplayLine title, DisplayLineList content, BufferCoord anchor, InfoStyle style)
{
if (m_info.style == InfoStyle::Modal) // We already have a modal info opened, do not touch it.
return;
m_info = Info{ std::move(title), std::move(content), anchor, {}, style };
m_ui_pending |= InfoShow;
m_ui_pending &= ~InfoHide;
}
void Client::info_show(StringView title, StringView content, BufferCoord anchor, InfoStyle style)
{
if (not content.empty() and content.back() == '\n')
content = content.substr(0, content.length() - 1);
info_show(title.empty() ? DisplayLine{} : DisplayLine{title.str(), Face{}},
content | split<StringView>('\n')
| transform([](StringView s) { return DisplayLine{replace(s, '\t', ' '), Face{}}; })
| gather<DisplayLineList>(),
anchor, style);
}
void Client::info_hide(bool even_modal)
{
if (not even_modal and m_info.style == InfoStyle::Modal)
return;
m_info = Info{};
m_ui_pending |= InfoHide;
m_ui_pending &= ~InfoShow;
}
}