home/src/face.hh

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#ifndef face_hh_INCLUDED
#define face_hh_INCLUDED
#include "color.hh"
namespace Kakoune
{
enum class Attribute : int
{
Normal = 0,
Underline = 1 << 1,
Reverse = 1 << 2,
Blink = 1 << 3,
Bold = 1 << 4,
Dim = 1 << 5
};
inline constexpr Attribute operator|(Attribute lhs, Attribute rhs)
{
return (Attribute)((int) lhs | (int) rhs);
}
inline Attribute& operator|=(Attribute& lhs, Attribute rhs)
{
return (Attribute&)((int&) lhs |= (int) rhs);
}
inline constexpr bool operator&(Attribute lhs, Attribute rhs)
{
return ((int) lhs & (int) rhs) != 0;
}
inline Attribute& operator&=(Attribute& lhs, Attribute rhs)
{
return (Attribute&)((int&) lhs &= (int) rhs);
}
struct Face
{
Color fg;
Color bg;
Attribute attributes;
Face(Color fg = Colors::Default, Color bg = Colors::Default,
Attribute attributes = Attribute::Normal)
: fg{fg}, bg{bg}, attributes{attributes} {}
};
inline bool operator==(const Face& lhs, const Face& rhs)
{
return lhs.fg == rhs.fg and
lhs.bg == rhs.bg and
lhs.attributes == rhs.attributes;
}
inline bool operator!=(const Face& lhs, const Face& rhs)
{
return not (lhs == rhs);
}
}
#endif // face_hh_INCLUDED