home/src/selectors.cc

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#include "selectors.hh"
namespace Kakoune
{
static bool is_blank(char c)
{
return c == ' ' or c == '\t' or c == '\n';
}
static bool is_word(char c)
{
if (c >= '0' and c <= '9')
return true;
if (c >= 'a' and c <= 'z')
return true;
if (c >= 'A' and c <= 'Z')
return true;
return false;
}
Selection select_to_next_word(const BufferIterator& cursor)
{
BufferIterator end = cursor;
while (not end.is_end() and is_word(*end))
++end;
while (not end.is_end() and not is_word(*end))
++end;
return Selection(cursor, end);
}
Selection select_to_next_word_end(const BufferIterator& cursor)
{
BufferIterator end = cursor;
while (not end.is_end() and not is_word(*end))
++end;
while (not end.is_end() and is_word(*end))
++end;
return Selection(cursor, end);
}
Selection select_to_previous_word(const BufferIterator& cursor)
{
BufferIterator end = cursor;
while (not end.is_end() and not is_word(*end))
--end;
while (not end.is_end() and is_word(*end))
--end;
return Selection(cursor, end);
}
Selection select_line(const BufferIterator& cursor)
{
BufferIterator begin = cursor;
while (not begin.is_begin() and *(begin -1) != '\n')
--begin;
BufferIterator end = cursor;
while (not end.is_end() and *end != '\n')
++end;
return Selection(begin, end + 1);
}
Selection move_select(Window& window, const BufferIterator& cursor, const WindowCoord& offset)
{
WindowCoord cursor_pos = window.line_and_column_at(cursor);
WindowCoord new_pos = cursor_pos + offset;
return Selection(cursor, window.iterator_at(new_pos));
}
}