#include "selectors.hh" namespace Kakoune { static bool is_blank(char c) { return c == ' ' or c == '\t' or c == '\n'; } static bool is_word(char c) { if (c >= '0' and c <= '9') return true; if (c >= 'a' and c <= 'z') return true; if (c >= 'A' and c <= 'Z') return true; return false; } Selection select_to_next_word(const BufferIterator& cursor) { BufferIterator end = cursor; while (not end.is_end() and is_word(*end)) ++end; while (not end.is_end() and not is_word(*end)) ++end; return Selection(cursor, end); } Selection select_to_next_word_end(const BufferIterator& cursor) { BufferIterator end = cursor; while (not end.is_end() and not is_word(*end)) ++end; while (not end.is_end() and is_word(*end)) ++end; return Selection(cursor, end); } Selection select_to_previous_word(const BufferIterator& cursor) { BufferIterator end = cursor; while (not end.is_end() and not is_word(*end)) --end; while (not end.is_end() and is_word(*end)) --end; return Selection(cursor, end); } Selection select_line(const BufferIterator& cursor) { BufferIterator begin = cursor; while (not begin.is_begin() and *(begin -1) != '\n') --begin; BufferIterator end = cursor; while (not end.is_end() and *end != '\n') ++end; return Selection(begin, end + 1); } Selection move_select(Window& window, const BufferIterator& cursor, const WindowCoord& offset) { WindowCoord cursor_pos = window.line_and_column_at(cursor); WindowCoord new_pos = cursor_pos + offset; return Selection(cursor, window.iterator_at(new_pos)); } }