home/src/client_manager.hh

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#ifndef client_manager_hh_INCLUDED
#define client_manager_hh_INCLUDED
#include "context.hh"
#include "input_handler.hh"
namespace Kakoune
{
struct client_removed{};
class ClientManager : public Singleton<ClientManager>
{
public:
ClientManager();
~ClientManager();
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void create_client(std::unique_ptr<UserInterface>&& ui,
const String& init_cmd);
bool empty() const { return m_clients.empty(); }
size_t count() const { return m_clients.size(); }
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Window& get_unused_window_for_buffer(Buffer& buffer);
void ensure_no_client_uses_buffer(Buffer& buffer);
void redraw_clients() const;
void set_client_name(Context& context, String name);
String get_client_name(const Context& context);
Context& get_client_context(const String& name);
private:
void remove_client_by_context(Context& context);
String generate_name() const;
struct Client;
std::vector<std::unique_ptr<Client>> m_clients;
std::vector<std::unique_ptr<Window>> m_windows;
};
}
#endif // client_manager_hh_INCLUDED