home/src/client_manager.hh

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#ifndef client_manager_hh_INCLUDED
#define client_manager_hh_INCLUDED
#include "context.hh"
#include "input_handler.hh"
namespace Kakoune
{
struct client_removed{};
class ClientManager : public Singleton<ClientManager>
{
public:
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void create_client(std::unique_ptr<UserInterface>&& ui,
const String& init_cmd);
bool empty() const { return m_clients.empty(); }
size_t count() const { return m_clients.size(); }
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Window& get_unused_window_for_buffer(Buffer& buffer);
void ensure_no_client_uses_buffer(Buffer& buffer);
void redraw_clients() const;
void set_client_name(Context& context, String name);
String get_client_name(const Context& context);
Context& get_client_context(const String& name);
private:
void remove_client_by_context(Context& context);
String generate_name() const;
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struct Client
{
Client(std::unique_ptr<UserInterface>&& ui, Window& window,
String name)
: user_interface(std::move(ui)),
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input_handler(*user_interface),
name(std::move(name)) { context().change_editor(window); }
Client(Client&&) = delete;
Client& operator=(Client&& other) = delete;
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Context& context() { return input_handler.context(); }
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std::unique_ptr<UserInterface> user_interface;
InputHandler input_handler;
String name;
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};
std::vector<std::unique_ptr<Client>> m_clients;
std::vector<std::unique_ptr<Window>> m_windows;
};
}
#endif // client_manager_hh_INCLUDED