167 lines
4.3 KiB
NASM
167 lines
4.3 KiB
NASM
; background routines
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const background: 0x80000000 ; pointer to background framebuffer
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; fill the whole background with a color
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; inputs:
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; r0: color
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; outputs:
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; none
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fill_background:
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push r1
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push r31
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mov r1, background
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mov r31, 0x0004B000 ; 640*480
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fill_background_loop:
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mov [r1], r0
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add r1, 4
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loop fill_background_loop
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pop r31
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pop r1
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ret
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; draw a filled rectangle to the background
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; inputs:
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; r0: X coordinate of top-left
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; r1: Y coordinate of top-left
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; r2: X size
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; r3: Y size
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; r4: color
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; outputs:
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; none
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draw_filled_rectangle_to_background:
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push r0
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push r1
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push r2
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push r3
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push r4
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push r5
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push r6
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; calculate pointer to the framebuffer
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mul r1, 2560 ; y * 2560 (640 * 4 = 2560)
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mul r0, 4 ; x * 4
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add r0, r1 ; y * 2560 + (x * 4)
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add r0, background ; r0: pointer to framebuffer
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mov r6, r2
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mul r6, 4 ; multiply the X size by 4, since 4 bytes per pixel
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draw_filled_rectangle_to_background_y_loop:
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mov r5, r2 ; x counter
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draw_filled_rectangle_to_background_x_loop:
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mov [r0], r4
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add r0, 4 ; increment framebuffer pointer
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dec r5
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ifnz jmp draw_filled_rectangle_to_background_x_loop ; loop if there are still more X pixels to draw
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sub r0, r6 ; return to the beginning of this line
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add r0, 2560 ; 640*4, increment to the next line
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dec r3
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ifnz jmp draw_filled_rectangle_to_background_y_loop ; loop if there are still more Y pixels to draw
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pop r6
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pop r5
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pop r4
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pop r3
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pop r2
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pop r1
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pop r0
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ret
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; draw a single font tile to the background
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; inputs:
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; r0: tile number
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; r1: X coordinate
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; r2: Y coordinate
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; r3: foreground color
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; r4: background color
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; outputs:
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; none
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draw_font_tile_to_background:
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push r0
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push r1
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push r2
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push r5
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push r6
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;movz.8 r0, r0 ; ensure the tile number is a single byte
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; calculate pointer to the tile data
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push r1
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push r2
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mov r1, 8 ; tile width
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mov r2, 16 ; tile height
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mul r1, r2
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mul r0, r1
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mul r0, 4 ; 4 bytes per pixel
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add r0, font ; r0: pointer to tile data
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pop r2
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pop r1
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; calculate pointer to the framebuffer
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mul r2, 2560 ; y * 2560 (640 * 4 = 2560)
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mul r1, 4 ; x * 4
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add r1, r2 ; y * 2560 + (x * 4)
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add r1, background ; r1: pointer to framebuffer
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mov r6, 16 ; y counter
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draw_font_tile_to_background_y_loop:
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mov r5, 8 ; x counter
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draw_font_tile_to_background_x_loop:
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mov r2, [r0]
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cmp r2, 0xFF000000
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ifz jmp draw_font_tile_to_background_x_loop_background
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; drawing foreground pixel
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cmp r3, 0x00000000 ; is the foreground color supposed to be transparent?
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ifz jmp draw_font_tile_to_background_x_loop_end
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mov [r1], r3 ; draw foreground color
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jmp draw_font_tile_to_background_x_loop_end
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draw_font_tile_to_background_x_loop_background:
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; drawing background pixel
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cmp r4, 0x00000000 ; is the background color supposed to be transparent?
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ifz jmp draw_font_tile_to_background_x_loop_end
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mov [r1], r4 ; draw background color
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draw_font_tile_to_background_x_loop_end:
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add r0, 4 ; increment tile pointer
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add r1, 4 ; increment framebuffer pointer
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dec r5
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ifnz jmp draw_font_tile_to_background_x_loop ; loop if there are still more X pixels to draw
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sub r1, 32 ; 8*4, return to the beginning of this line
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add r1, 2560 ; 640*4, increment to the next line
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dec r6
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ifnz jmp draw_font_tile_to_background_y_loop ; loop if there are still more Y pixels to draw
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pop r6
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pop r5
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pop r2
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pop r1
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pop r0
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ret
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; draw text on the background
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; inputs:
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; r0: pointer to null-terminated string
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; r1: X coordinate
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; r2: Y coordinate
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; r3: foreground color
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; r4: background color
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; outputs:
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; r1: X coordinate of end of text
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draw_str_to_background:
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push r0
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push r5
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mov r5, r0
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draw_str_to_background_loop:
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movz.8 r0, [r5]
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call draw_font_tile_to_background
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inc r5
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add r1, 8
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cmp.8 [r5], 0x00
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ifnz jmp draw_str_to_background_loop
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pop r5
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pop r0
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ret
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