fox32rom: Change the shared memory base to 0x80000000
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d7fae71821
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@ -1,6 +1,6 @@
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; background routines
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const background: 0x02000000 ; pointer to background framebuffer
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const background: 0x80000000 ; pointer to background framebuffer
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; fill the whole background with a color
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; inputs:
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16
rom.asm
16
rom.asm
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@ -202,23 +202,23 @@ overlay_31_width: data.16 8
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overlay_31_height: data.16 12
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overlay_31_position_x: data.16 0
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overlay_31_position_y: data.16 0
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overlay_31_framebuffer_ptr: data.32 0x0212D000
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overlay_31_framebuffer_ptr: data.32 0x8012D000
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; menu bar overlay struct:
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overlay_30_width: data.16 640
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overlay_30_height: data.16 16
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overlay_30_position_x: data.16 0
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overlay_30_position_y: data.16 0
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overlay_30_framebuffer_ptr: data.32 0x0212D180
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overlay_30_framebuffer_ptr: data.32 0x8012D180
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; submenu overlay struct:
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; this struct must be writable, so these are hard-coded addresses in shared memory
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const overlay_29_width: 0x02137180 ; 2 bytes
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const overlay_29_height: 0x02137182 ; 2 bytes
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const overlay_29_position_x: 0x02137184 ; 2 bytes
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const overlay_29_position_y: 0x02137186 ; 2 bytes
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const overlay_29_framebuffer_ptr: 0x0213718A ; 4 bytes
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const overlay_29_framebuffer: 0x0213718E
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const overlay_29_width: 0x80137180 ; 2 bytes
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const overlay_29_height: 0x80137182 ; 2 bytes
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const overlay_29_position_x: 0x80137184 ; 2 bytes
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const overlay_29_position_y: 0x80137186 ; 2 bytes
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const overlay_29_framebuffer_ptr: 0x8013718A ; 4 bytes
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const overlay_29_framebuffer: 0x8013718E
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startup_str_1: data.str "Welcome to fox32" data.8 0
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startup_str_2: data.str "Insert boot disk" data.8 0
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