fox32rom: Make overlay structs const

This commit is contained in:
Ry 2022-04-17 15:43:13 -07:00
parent 5df841f061
commit b908d98bb6
3 changed files with 33 additions and 35 deletions

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@ -35,7 +35,7 @@ disable_all_overlays_loop:
out r0, 0 out r0, 0
; write the cursor bitmap to the overlay framebuffer ; write the cursor bitmap to the overlay framebuffer
mov r0, [overlay_31_framebuffer_ptr] mov r0, CURSOR_FRAMEBUFFER_PTR
mov r1, mouse_cursor mov r1, mouse_cursor
mov r31, 96 ; 8x12 mov r31, 96 ; 8x12
cursor_overlay_loop: cursor_overlay_loop:
@ -47,12 +47,12 @@ cursor_overlay_loop:
cursor_enable: cursor_enable:
; set properties of overlay 31 ; set properties of overlay 31
mov r0, 0x8000011F ; overlay 31: size mov r0, 0x8000011F ; overlay 31: size
mov.16 r1, [overlay_31_height] mov.16 r1, CURSOR_HEIGHT
sla r1, 16 sla r1, 16
mov.16 r1, [overlay_31_width] mov.16 r1, CURSOR_WIDTH
out r0, r1 out r0, r1
mov r0, 0x8000021F ; overlay 31: framebuffer pointer mov r0, 0x8000021F ; overlay 31: framebuffer pointer
mov r1, [overlay_31_framebuffer_ptr] mov r1, CURSOR_FRAMEBUFFER_PTR
out r0, r1 out r0, r1
; enable overlay 31 (cursor) ; enable overlay 31 (cursor)
@ -240,27 +240,25 @@ mouse_cursor:
#include_bin "font/cursor2.raw" #include_bin "font/cursor2.raw"
; cursor overlay struct: ; cursor overlay struct:
overlay_31_width: data.16 8 const CURSOR_WIDTH: 8
overlay_31_height: data.16 12 const CURSOR_HEIGHT: 12
overlay_31_position_x: data.16 0 const CURSOR_FRAMEBUFFER_PTR: 0x0212D000
overlay_31_position_y: data.16 0
overlay_31_framebuffer_ptr: data.32 0x0212D000
; menu bar overlay struct: ; menu bar overlay struct:
overlay_30_width: data.16 640 const MENU_BAR_WIDTH: 640
overlay_30_height: data.16 16 const MENU_BAR_HEIGHT: 16
overlay_30_position_x: data.16 0 const MENU_BAR_POSITION_X: 0
overlay_30_position_y: data.16 0 const MENU_BAR_POSITION_Y: 0
overlay_30_framebuffer_ptr: data.32 0x0212D180 const MENU_BAR_FRAMEBUFFER_PTR: 0x0212D180
; menu overlay struct: ; menu overlay struct:
; this struct must be writable, so these are hard-coded addresses in ram ; this struct must be writable, so these are hard-coded addresses in ram
const OVERLAY_29_WIDTH: 0x02137180 ; 2 bytes const MENU_WIDTH: 0x02137180 ; 2 bytes
const OVERLAY_29_HEIGHT: 0x02137182 ; 2 bytes const MENU_HEIGHT: 0x02137182 ; 2 bytes
const OVERLAY_29_POSITION_X: 0x02137184 ; 2 bytes const MENU_POSITION_X: 0x02137184 ; 2 bytes
const OVERLAY_29_POSITION_Y: 0x02137186 ; 2 bytes const MENU_POSITION_Y: 0x02137186 ; 2 bytes
const OVERLAY_29_FRAMEBUFFER_PTR: 0x0213718A ; 4 bytes const MENU_FRAMEBUFFER_PTR: 0x0213718A ; 4 bytes
const OVERLAY_29_FRAMEBUFFER: 0x0213718E const MENU_FRAMEBUFFER: 0x0213718E
startup_str: data.str "fox32 - ROM version %u.%u.%u - insert boot disk" data.8 0 startup_str: data.str "fox32 - ROM version %u.%u.%u - insert boot disk" data.8 0

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@ -43,7 +43,7 @@ draw_menu_items_calculate_x_loop:
loop draw_menu_items_calculate_x_loop loop draw_menu_items_calculate_x_loop
draw_menu_items_calculate_x_skip: draw_menu_items_calculate_x_skip:
sub r30, 8 ; move the menu to the left by 8 pixels sub r30, 8 ; move the menu to the left by 8 pixels
mov.16 [OVERLAY_29_POSITION_X], r30 mov.16 [MENU_POSITION_X], r30
mov r31, r0 mov r31, r0
inc r31 ; point to menu list pointer inc r31 ; point to menu list pointer
@ -58,7 +58,7 @@ draw_menu_items_calculate_x_skip:
; multiply the number of menu items by 16 (the font is 16 pixels tall) ; multiply the number of menu items by 16 (the font is 16 pixels tall)
mov r1, r31 mov r1, r31
mul r1, 16 mul r1, 16
mov.16 [OVERLAY_29_HEIGHT], r1 mov.16 [MENU_HEIGHT], r1
; calculate the required width for the menu overlay ; calculate the required width for the menu overlay
; multiply the width by 8 (the font is 8 pixels wide) ; multiply the width by 8 (the font is 8 pixels wide)
@ -67,25 +67,25 @@ draw_menu_items_calculate_x_skip:
movz.8 r1, [r1] ; load width of menu movz.8 r1, [r1] ; load width of menu
mov r8, r1 ; save the width in characters in r8 for later mov r8, r1 ; save the width in characters in r8 for later
mul r1, 8 mul r1, 8
mov.16 [OVERLAY_29_WIDTH], r1 mov.16 [MENU_WIDTH], r1
push r0 push r0
; set properties of overlay 29 ; set properties of overlay 29
mov.16 [OVERLAY_29_POSITION_Y], 16 mov.16 [MENU_POSITION_Y], 16
mov [OVERLAY_29_FRAMEBUFFER_PTR], OVERLAY_29_FRAMEBUFFER mov [MENU_FRAMEBUFFER_PTR], MENU_FRAMEBUFFER
mov r0, 0x8000001D ; overlay 29: position mov r0, 0x8000001D ; overlay 29: position
mov.16 r1, [OVERLAY_29_POSITION_Y] mov.16 r1, [MENU_POSITION_Y]
sla r1, 16 sla r1, 16
mov.16 r1, [OVERLAY_29_POSITION_X] mov.16 r1, [MENU_POSITION_X]
out r0, r1 out r0, r1
mov r0, 0x8000011D ; overlay 29: size mov r0, 0x8000011D ; overlay 29: size
mov.16 r1, [OVERLAY_29_HEIGHT] mov.16 r1, [MENU_HEIGHT]
sla r1, 16 sla r1, 16
mov.16 r1, [OVERLAY_29_WIDTH] mov.16 r1, [MENU_WIDTH]
out r0, r1 out r0, r1
mov r0, 0x8000021D ; overlay 29: framebuffer pointer mov r0, 0x8000021D ; overlay 29: framebuffer pointer
mov r1, [OVERLAY_29_FRAMEBUFFER_PTR] mov r1, [MENU_FRAMEBUFFER_PTR]
out r0, r1 out r0, r1
mov r0, 0x8000031D mov r0, 0x8000031D
out r0, 1 out r0, 1

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@ -15,17 +15,17 @@ enable_menu_bar:
; set properties of overlay 30 ; set properties of overlay 30
mov r0, 0x8000001E ; overlay 30: position mov r0, 0x8000001E ; overlay 30: position
mov.16 r1, [overlay_30_position_y] mov.16 r1, MENU_BAR_POSITION_Y
sla r1, 16 sla r1, 16
mov.16 r1, [overlay_30_position_x] mov.16 r1, MENU_BAR_POSITION_X
out r0, r1 out r0, r1
mov r0, 0x8000011E ; overlay 30: size mov r0, 0x8000011E ; overlay 30: size
mov.16 r1, [overlay_30_height] mov.16 r1, MENU_BAR_HEIGHT
sla r1, 16 sla r1, 16
mov.16 r1, [overlay_30_width] mov.16 r1, MENU_BAR_WIDTH
out r0, r1 out r0, r1
mov r0, 0x8000021E ; overlay 30: framebuffer pointer mov r0, 0x8000021E ; overlay 30: framebuffer pointer
mov r1, [overlay_30_framebuffer_ptr] mov r1, MENU_BAR_FRAMEBUFFER_PTR
out r0, r1 out r0, r1
; enable overlay 30 (menu bar) ; enable overlay 30 (menu bar)