fox32rom: Move rectangle drawing routines to a generic routine
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5f5771e823
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3fae47a36e
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@ -32,43 +32,15 @@ fill_background_loop:
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; outputs:
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; none
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draw_filled_rectangle_to_background:
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push r0
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push r1
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push r2
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push r3
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push r4
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push r5
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push r6
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; calculate pointer to the framebuffer
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mul r1, 2560 ; y * 2560 (640 * 4 = 2560)
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mul r0, 4 ; x * 4
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add r0, r1 ; y * 2560 + (x * 4)
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add r0, BACKGROUND_FRAMEBUFFER ; r0: pointer to framebuffer
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mov r6, r2
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mul r6, 4 ; multiply the X size by 4, since 4 bytes per pixel
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draw_filled_rectangle_to_background_y_loop:
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mov r5, r2 ; x counter
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draw_filled_rectangle_to_background_x_loop:
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mov [r0], r4
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add r0, 4 ; increment framebuffer pointer
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dec r5
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ifnz jmp draw_filled_rectangle_to_background_x_loop ; loop if there are still more X pixels to draw
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sub r0, r6 ; return to the beginning of this line
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add r0, 2560 ; 640*4, increment to the next line
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dec r3
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ifnz jmp draw_filled_rectangle_to_background_y_loop ; loop if there are still more Y pixels to draw
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mov r5, BACKGROUND_FRAMEBUFFER
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mov r6, 640
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call draw_filled_rectangle_generic
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pop r6
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pop r5
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pop r4
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pop r3
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pop r2
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pop r1
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pop r0
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ret
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; draw a single font tile to the background
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57
draw_rectangle.asm
Normal file
57
draw_rectangle.asm
Normal file
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@ -0,0 +1,57 @@
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; generic rectangle drawing routines
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; draw a filled rectangle to a framebuffer
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; inputs:
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; r0: X coordinate of top-left
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; r1: Y coordinate of top-left
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; r2: X size
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; r3: Y size
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; r4: color
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; r5: pointer to framebuffer
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; r6: framebuffer width (pixels)
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; outputs:
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; none
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draw_filled_rectangle_generic:
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push r0
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push r1
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push r2
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push r3
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push r4
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push r5
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push r6
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push r7
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; calculate pointer to the framebuffer
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mul r6, 4 ; 4 bytes per pixel
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mul r1, r6 ; y * width * 4
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mul r0, 4 ; x * 4
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add r0, r1 ; y * width * 4 + (x * 4)
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add r5, r0
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mov r0, r5 ; r0: pointer to framebuffer
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mov r7, r6
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mov r6, r2
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mul r6, 4 ; multiply the X size by 4, since 4 bytes per pixel
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draw_filled_rectangle_generic_y_loop:
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mov r5, r2 ; x counter
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draw_filled_rectangle_generic_x_loop:
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mov [r0], r4
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add r0, 4 ; increment framebuffer pointer
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dec r5
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ifnz jmp draw_filled_rectangle_generic_x_loop ; loop if there are still more X pixels to draw
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sub r0, r6 ; return to the beginning of this line
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add r0, r7 ; increment to the next line
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dec r3
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ifnz jmp draw_filled_rectangle_generic_y_loop ; loop if there are still more Y pixels to draw
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pop r7
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pop r6
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pop r5
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pop r4
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pop r3
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pop r2
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pop r1
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pop r0
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ret
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11
fox32rom.def
11
fox32rom.def
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@ -8,22 +8,25 @@ new_event: jmp [0xF004000C]
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wait_for_event: jmp [0xF0040010]
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get_next_event: jmp [0xF0040014]
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; generic text drawing jump table
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; generic drawing jump table
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draw_str_generic: jmp [0xF0041000]
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draw_font_tile_generic: jmp [0xF0041004]
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draw_filled_rectangle_generic: jmp [0xF0041008]
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; background jump table entries
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fill_background: jmp [0xF0042000]
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draw_str_to_background: jmp [0xF0042004]
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draw_font_tile_to_background: jmp [0xF0042008]
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draw_filled_rectangle_to_background: jmp [0xF004200C]
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; overlay jump table entries
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fill_overlay: jmp [0xF0043000]
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draw_str_to_overlay: jmp [0xF0043004]
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draw_font_tile_to_overlay: jmp [0xF0043008]
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find_overlay_covering_position: jmp [0xF004300C]
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check_if_overlay_covers_position: jmp [0xF0043010]
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check_if_enabled_overlay_covers_position: jmp [0xF0043014]
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draw_filled_rectangle_to_overlay: jmp [0xF004300C]
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find_overlay_covering_position: jmp [0xF0043010]
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check_if_overlay_covers_position: jmp [0xF0043014]
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check_if_enabled_overlay_covers_position: jmp [0xF0043018]
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; menu bar jump table entries
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menu_bar_click_event: jmp [0xF0044000]
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6
main.asm
6
main.asm
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@ -173,6 +173,7 @@ get_rom_version:
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#include "background.asm"
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#include "boot.asm"
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#include "debug.asm"
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#include "draw_rectangle.asm"
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#include "draw_text.asm"
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#include "event.asm"
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#include "memory.asm"
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@ -197,22 +198,25 @@ get_rom_version:
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data.32 wait_for_event
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data.32 get_next_event
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; generic text drawing jump table
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; generic drawing jump table
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org.pad 0xF0041000
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data.32 draw_str_generic
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data.32 draw_font_tile_generic
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data.32 draw_filled_rectangle_generic
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; background jump table
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org.pad 0xF0042000
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data.32 fill_background
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data.32 draw_str_to_background
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data.32 draw_font_tile_to_background
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data.32 draw_filled_rectangle_to_background
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; overlay jump table
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org.pad 0xF0043000
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data.32 fill_overlay
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data.32 draw_str_to_overlay
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data.32 draw_font_tile_to_overlay
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data.32 draw_filled_rectangle_to_overlay
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data.32 find_overlay_covering_position
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data.32 check_if_overlay_covers_position
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data.32 check_if_enabled_overlay_covers_position
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42
overlay.asm
42
overlay.asm
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@ -44,52 +44,20 @@ fill_overlay_loop:
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; outputs:
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; none
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draw_filled_rectangle_to_overlay:
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push r0
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push r1
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push r2
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push r3
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push r4
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push r5
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push r6
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push r7
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; calculate pointer to the framebuffer
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mov r6, r5 ; r6: overlay number
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mov r6, r5
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or r6, 0x80000100 ; bitwise or the overlay number with the command to get the overlay size
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in r7, r6
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and r7, 0x0000FFFF ; mask off the height, we only need the width
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mul r7, 4 ; r7: overlay width in bytes (width * 4)
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mul r1, r7 ; y * width * 4
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mul r0, 4 ; x * 4
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add r0, r1 ; y * width * 4 + (x * 4)
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or r5, 0x80000200 ; bitwise or the overlay number with the command to get the framebuffer pointer
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in r5, r5
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add r0, r5 ; r0: pointer to framebuffer
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in r5, r5 ; r5: overlay framebuffer poiner
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in r6, r6
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and r6, 0x0000FFFF ; r6: overlay width
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mov r6, r2
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mul r6, 4 ; multiply the X size by 4, since 4 bytes per pixel
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call draw_filled_rectangle_generic
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draw_filled_rectangle_to_overlay_y_loop:
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mov r5, r2 ; x counter
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draw_filled_rectangle_to_overlay_x_loop:
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mov [r0], r4
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add r0, 4 ; increment framebuffer pointer
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dec r5
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ifnz jmp draw_filled_rectangle_to_overlay_x_loop ; loop if there are still more X pixels to draw
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sub r0, r6 ; return to the beginning of this line
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add r0, r7 ; increment to the next line
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dec r3
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ifnz jmp draw_filled_rectangle_to_overlay_y_loop ; loop if there are still more Y pixels to draw
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pop r7
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pop r6
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pop r5
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pop r4
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pop r3
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pop r2
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pop r1
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pop r0
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ret
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; draw a single font tile to an overlay
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