fox32rom: Move text drawing to a generic routine

Instead of having lots of duplicate code for drawing text to overlays
and the background, move all of the actual drawing logic to a generic
routine that can be used to draw text to *any* type of framebuffer.
This commit is contained in:
ry755 2022-02-12 20:42:37 -08:00 committed by Ry
parent 62281cf98c
commit 5f5771e823
5 changed files with 173 additions and 133 deletions

View File

@ -81,67 +81,27 @@ draw_filled_rectangle_to_background_x_loop:
; outputs:
; none
draw_font_tile_to_background:
push r0
push r1
push r2
push r5
push r6
push r7
push r8
push r9
;movz.8 r0, r0 ; ensure the tile number is a single byte
; calculate pointer to the tile data
push r1
push r2
mov r1, 8 ; tile width
mov r2, 16 ; tile height
mul r1, r2
mul r0, r1
mul r0, 4 ; 4 bytes per pixel
add r0, font ; r0: pointer to tile data
pop r2
pop r1
; calculate pointer to the framebuffer
mul r2, 2560 ; y * 2560 (640 * 4 = 2560)
mul r1, 4 ; x * 4
add r1, r2 ; y * 2560 + (x * 4)
add r1, BACKGROUND_FRAMEBUFFER ; r1: pointer to framebuffer
mov r6, 16 ; y counter
draw_font_tile_to_background_y_loop:
mov r5, 8 ; x counter
draw_font_tile_to_background_x_loop:
mov r2, [r0]
cmp r2, 0xFF000000
ifz jmp draw_font_tile_to_background_x_loop_background
; drawing foreground pixel
cmp r3, 0x00000000 ; is the foreground color supposed to be transparent?
ifz jmp draw_font_tile_to_background_x_loop_end
mov [r1], r3 ; draw foreground color
jmp draw_font_tile_to_background_x_loop_end
draw_font_tile_to_background_x_loop_background:
; drawing background pixel
cmp r4, 0x00000000 ; is the background color supposed to be transparent?
ifz jmp draw_font_tile_to_background_x_loop_end
mov [r1], r4 ; draw background color
draw_font_tile_to_background_x_loop_end:
add r0, 4 ; increment tile pointer
add r1, 4 ; increment framebuffer pointer
dec r5
ifnz jmp draw_font_tile_to_background_x_loop ; loop if there are still more X pixels to draw
sub r1, 32 ; 8*4, return to the beginning of this line
add r1, 2560 ; 640*4, increment to the next line
dec r6
ifnz jmp draw_font_tile_to_background_y_loop ; loop if there are still more Y pixels to draw
mov r5, standard_font_data
movz.16 r6, [standard_font_width]
movz.16 r7, [standard_font_height]
mov r8, BACKGROUND_FRAMEBUFFER
mov r9, 640
call draw_font_tile_generic
pop r9
pop r8
pop r7
pop r6
pop r5
pop r2
pop r1
pop r0
ret
; draw text on the background
; draw text to the background
; inputs:
; r0: pointer to null-terminated string
; r1: X coordinate

111
draw_text.asm Normal file
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@ -0,0 +1,111 @@
; generic text drawing routines
; draw a single font tile to a framebuffer
; inputs:
; r0: tile number
; r1: X coordinate
; r2: Y coordinate
; r3: foreground color
; r4: background color
; r5: pointer to font graphics
; r6: font width
; r7: font height
; r8: pointer to framebuffer
; r9: framebuffer width (pixels)
; outputs:
; none
draw_font_tile_generic:
push r0
push r1
push r2
push r5
push r6
push r7
push r8
push r9
;movz.8 r0, r0 ; ensure the tile number is a single byte
; calculate pointer to the tile data
push r6
mul r6, r7
mul r0, r6
mul r0, 4 ; 4 bytes per pixel
add r0, r5 ; r0: pointer to tile data
pop r6
; calculate pointer to the framebuffer
mul r9, 4 ; 4 bytes per pixel
mul r2, r9 ; y * width * 4
mul r1, 4 ; x * 4
add r1, r2 ; y * width * 4 + (x * 4)
add r1, r8 ; r1: pointer to framebuffer
; r8: font width in bytes
mov r8, r6
mul r8, 4
draw_font_tile_generic_y_loop:
mov r5, r6 ; x counter
draw_font_tile_generic_x_loop:
mov r2, [r0]
cmp r2, 0xFF000000
ifz jmp draw_font_tile_generic_x_loop_background
; drawing foreground pixel
cmp r3, 0x00000000 ; is the foreground color supposed to be transparent?
ifz jmp draw_font_tile_generic_x_loop_end
mov [r1], r3 ; draw foreground color
jmp draw_font_tile_generic_x_loop_end
draw_font_tile_generic_x_loop_background:
; drawing background pixel
cmp r4, 0x00000000 ; is the background color supposed to be transparent?
ifz jmp draw_font_tile_generic_x_loop_end
mov [r1], r4 ; draw background color
draw_font_tile_generic_x_loop_end:
add r0, 4 ; increment tile pointer
add r1, 4 ; increment framebuffer pointer
dec r5
ifnz jmp draw_font_tile_generic_x_loop ; loop if there are still more X pixels to draw
sub r1, r8 ; return to the beginning of this line
add r1, r9 ; increment to the next line by adding the framebuffer width in bytes
dec r7 ; decrement height counter
ifnz jmp draw_font_tile_generic_y_loop ; loop if there are still more Y pixels to draw
pop r9
pop r8
pop r7
pop r6
pop r5
pop r2
pop r1
pop r0
ret
; draw text to a framebuffer
; inputs:
; r0: pointer to null-terminated string
; r1: X coordinate
; r2: Y coordinate
; r3: foreground color
; r4: background color
; r5: pointer to font graphics
; r6: font width
; r7: font height
; r8: pointer to framebuffer
; r9: framebuffer width
; outputs:
; r1: X coordinate of end of text
draw_str_generic:
push r0
push r10
mov r10, r0
draw_str_generic_loop:
movz.8 r0, [r10]
call draw_font_tile_generic
inc r10
add r1, r6
cmp.8 [r10], 0x00
ifnz jmp draw_str_generic_loop
pop r10
pop r0
ret

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@ -8,25 +8,29 @@ new_event: jmp [0xF004000C]
wait_for_event: jmp [0xF0040010]
get_next_event: jmp [0xF0040014]
; generic text drawing jump table
draw_str_generic: jmp [0xF0041000]
draw_font_tile_generic: jmp [0xF0041004]
; background jump table entries
draw_str_to_background: jmp [0xF0041000]
draw_font_tile_to_background: jmp [0xF0041004]
fill_background: jmp [0xF0041008]
fill_background: jmp [0xF0042000]
draw_str_to_background: jmp [0xF0042004]
draw_font_tile_to_background: jmp [0xF0042008]
; overlay jump table entries
draw_str_to_overlay: jmp [0xF0042000]
draw_font_tile_to_overlay: jmp [0xF0042004]
fill_overlay: jmp [0xF0042008]
find_overlay_covering_position: jmp [0xF004200C]
check_if_overlay_covers_position: jmp [0xF0042010]
check_if_enabled_overlay_covers_position: jmp [0xF0042014]
fill_overlay: jmp [0xF0043000]
draw_str_to_overlay: jmp [0xF0043004]
draw_font_tile_to_overlay: jmp [0xF0043008]
find_overlay_covering_position: jmp [0xF004300C]
check_if_overlay_covers_position: jmp [0xF0043010]
check_if_enabled_overlay_covers_position: jmp [0xF0043014]
; menu bar jump table entries
menu_bar_click_event: jmp [0xF0043000]
clear_menu_bar: jmp [0xF0043004]
draw_menu_bar_root_items: jmp [0xF0043008]
draw_submenu_items: jmp [0xF004300C]
close_submenu: jmp [0xF0043010]
menu_bar_click_event: jmp [0xF0044000]
clear_menu_bar: jmp [0xF0044004]
draw_menu_bar_root_items: jmp [0xF0044008]
draw_submenu_items: jmp [0xF004400C]
close_submenu: jmp [0xF0044010]
; event types
const MOUSE_CLICK_EVENT_TYPE: 0x00000000

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@ -173,6 +173,7 @@ get_rom_version:
#include "background.asm"
#include "boot.asm"
#include "debug.asm"
#include "draw_text.asm"
#include "event.asm"
#include "memory.asm"
#include "menu.asm"
@ -196,23 +197,28 @@ get_rom_version:
data.32 wait_for_event
data.32 get_next_event
; background jump table
; generic text drawing jump table
org.pad 0xF0041000
data.32 draw_str_generic
data.32 draw_font_tile_generic
; background jump table
org.pad 0xF0042000
data.32 fill_background
data.32 draw_str_to_background
data.32 draw_font_tile_to_background
data.32 fill_background
; overlay jump table
org.pad 0xF0042000
org.pad 0xF0043000
data.32 fill_overlay
data.32 draw_str_to_overlay
data.32 draw_font_tile_to_overlay
data.32 fill_overlay
data.32 find_overlay_covering_position
data.32 check_if_overlay_covers_position
data.32 check_if_enabled_overlay_covers_position
; menu bar jump table
org.pad 0xF0043000
org.pad 0xF0044000
data.32 menu_bar_click_event
data.32 clear_menu_bar
data.32 draw_menu_bar_root_items
@ -220,7 +226,11 @@ get_rom_version:
data.32 close_submenu
org.pad 0xF004F000
font:
standard_font_width:
data.16 8
standard_font_height:
data.16 16
standard_font_data:
#include_bin "font/unifont-thin.raw"
mouse_cursor:

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@ -103,77 +103,32 @@ draw_filled_rectangle_to_overlay_x_loop:
; outputs:
; none
draw_font_tile_to_overlay:
push r0
push r1
push r2
push r5
push r6
push r7
push r8
push r9
;movz.8 r0, r0 ; ensure the tile number is a single byte
; calculate pointer to the tile data
push r1
push r2
mov r1, 8 ; tile width
mov r2, 16 ; tile height
mul r1, r2
mul r0, r1
mul r0, 4 ; 4 bytes per pixel
add r0, font ; r0: pointer to tile data
pop r2
pop r1
; calculate pointer to the framebuffer
mov r7, r5 ; r7: overlay number
or r7, 0x80000100 ; bitwise or the overlay number with the command to get the overlay size
in r6, r7
and r6, 0x0000FFFF ; mask off the height, we only need the width
mul r6, 4 ; 4 bytes per pixel
mov r7, r6 ; r7: overlay width in bytes (width * 4)
mul r2, r7 ; y * width * 4
mul r1, 4 ; x * 4
add r1, r2 ; y * width * 4 + (x * 4)
mov r6, r5
or r6, 0x80000100 ; bitwise or the overlay number with the command to get the overlay size
or r5, 0x80000200 ; bitwise or the overlay number with the command to get the framebuffer pointer
in r6, r5
add r1, r6 ; r1: pointer to framebuffer
in r8, r5 ; r8: overlay framebuffer poiner
in r9, r6
and r9, 0x0000FFFF ; r9: overlay width
mov r6, 16 ; y counter
draw_font_tile_to_overlay_y_loop:
mov r5, 8 ; x counter
draw_font_tile_to_overlay_x_loop:
mov r2, [r0]
cmp r2, 0xFF000000
ifz jmp draw_font_tile_to_overlay_x_loop_background
; drawing foreground pixel
cmp r3, 0x00000000 ; is the foreground color supposed to be transparent?
ifz jmp draw_font_tile_to_overlay_x_loop_end
mov [r1], r3 ; draw foreground color
jmp draw_font_tile_to_overlay_x_loop_end
draw_font_tile_to_overlay_x_loop_background:
; drawing background pixel
cmp r4, 0x00000000 ; is the background color supposed to be transparent?
ifz jmp draw_font_tile_to_overlay_x_loop_end
mov [r1], r4 ; draw background color
draw_font_tile_to_overlay_x_loop_end:
add r0, 4 ; increment tile pointer
add r1, 4 ; increment framebuffer pointer
dec r5
ifnz jmp draw_font_tile_to_overlay_x_loop ; loop if there are still more X pixels to draw
sub r1, 32 ; 8*4, return to the beginning of this line
add r1, r7 ; increment to the next line by adding the overlay width in bytes
dec r6
ifnz jmp draw_font_tile_to_overlay_y_loop ; loop if there are still more Y pixels to draw
mov r5, standard_font_data
movz.16 r6, [standard_font_width]
movz.16 r7, [standard_font_height]
call draw_font_tile_generic
pop r9
pop r8
pop r7
pop r6
pop r5
pop r2
pop r1
pop r0
ret
; draw text on an overlay
; draw text to an overlay
; inputs:
; r0: pointer to null-terminated string
; r1: X coordinate
@ -354,4 +309,4 @@ make_coordinates_relative_to_overlay:
pop r3
pop r2
ret
ret