2024-02-07 22:52:21 +01:00
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font_table: #include_bin "data/font_table.dat"
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font_data: #include_bin "data/font_data.dat"
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; defines FONT_SIZE and FONT_LINE_HEIGHT
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#include "data/font_data.inc"
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2024-02-07 19:32:27 +01:00
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2024-02-07 22:52:21 +01:00
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; input:
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; r0: pointer to frame buffer
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; r1: frame buffer width
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; r2: pointer to string to draw
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; r3: x coordinate to draw at
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; r4: y coordinate to draw at
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; r5: text box left
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; r6: text box right
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; r7: text box bottom
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; r30: text delay (ms, blocking)
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; r31: text color
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; returns:
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; r0, r1, r5, r6, r7, r30, r31 kept
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; r2: pointer to last char drawn
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; r3: x coordinate to next char to draw
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; r4: y coordinate to next char to draw
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draw_str_at:
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; store char pointer in r8
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mov r8, r2
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draw_str_at_loop:
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cmp r30, 0
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ifnz call font_sleep
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; r2: current char
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movz.8 r2, [r8]
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cmp r2, 0 ; check for null terminator
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ifz jmp draw_str_at_loop_end
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; check for newline
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cmp r2, 10
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ifz jmp draw_str_at_newline
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; r9: char entry
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mov r9, r2
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mul r9, 7
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add r9, font_table
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; r10: width, r11: end x
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movz.8 r10, [r9]
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mov r11, r3
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add r11, r10
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; are we after the edge?
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cmp r11, r6
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iflt jmp draw_str_at_loop_draw
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; if we have a space, don't reset
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cmp r2, 32
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ifz jmp draw_str_at_loop_draw
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draw_str_at_linebreak:
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mov r3, r5 ; reset x
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; update end x
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mov r11, r5
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add r11, r10
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; step to next line, check if we've overrun the box
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add r4, FONT_LINE_HEIGHT
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cmp r4, r7
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ifgteq jmp draw_str_at_loop_end
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draw_str_at_loop_draw:
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push r0
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push r1
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push r2
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push r3
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push r4
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call draw_char_at
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pop r4
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pop r3
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pop r2
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pop r1
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pop r0
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draw_str_at_spaceskip:
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inc r8 ; update string index
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mov r3, r11 ; update x coordinate
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add r3, FONT_SIZE ; padding
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jmp draw_str_at_loop
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draw_str_at_newline:
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inc r8 ; update string index
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mov r3, r5 ; reset x
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; step to next line, check if we've overrur the box
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add r4, FONT_LINE_HEIGHT
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cmp r4, r7
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ifgteq jmp draw_str_at_loop_end
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jmp draw_str_at_loop
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draw_str_at_loop_end:
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; restore char pointer into r2
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mov r2, r8
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ret
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; input:
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; r0: pointer to frame buffer
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; r1: frame buffer width
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; r2: char to draw
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; r3: x coordinate to draw at
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; r4: y coordinate to draw at
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; r31: color
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; returns:
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; nothing
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draw_char_at:
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push r5
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push r6
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push r7
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push r8
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push r9
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; r5: width
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; r7: baseline
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; r8: char data pointer
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; r9: number of pixels to draw
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mul r2, 7 ; size of char
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add r2, font_table
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movz.8 r5, [r2]
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inc r2
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movz.8 r9, [r2]
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mul r9, r5
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inc r2
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movz.8 r7, [r2]
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inc r2
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mov r8, [r2]
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add r8, font_data
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; adjust y for baseline
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sub r4, r7
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; calculate init framebuffer address into r4
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mul r4, r1
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add r4, r3
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mul r4, 4
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add r4, r0
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; r6: x counter in glyph
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; r9: countdown
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mov r6, 0
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draw_char_at_loop:
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cmp r9, 0 ; zero terminator
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ifz jmp draw_char_at_loop_done
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cmp.8 [r8], 0
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ifnz mov [r4], r31
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inc r8 ; advance glyph data pointer
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dec r9 ; lower count
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add r4, 4 ; advance screen pointer
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inc r6 ; advance x counter
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cmp r6, r5 ; are we at the end of the glyph line?
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ifnz jmp draw_char_at_loop
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; move screen pointer down one (x4 for 4 bytes per pixel)
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add r4, r1
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add r4, r1
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add r4, r1
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add r4, r1
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sub r4, r5
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sub r4, r5
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sub r4, r5
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sub r4, r5
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mov r6, 0
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jmp draw_char_at_loop
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draw_char_at_loop_done:
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pop r9
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pop r8
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pop r7
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pop r6
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pop r5
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ret
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; input
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; r30: time to sleep (ms)
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font_sleep:
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push r0
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push r1
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; r0: end time
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; r1: current time
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in r0, 0x8000_0706 ; RTC uptime (ms)
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2024-02-07 23:13:23 +01:00
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add r0, r30
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2024-02-07 22:52:21 +01:00
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font_sleep_busyloop:
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in r1, 0x8000_0706
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cmp r1, r0
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iflt jmp font_sleep_busyloop
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pop r1
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pop r0
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ret
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