175 lines
4.6 KiB
C++
175 lines
4.6 KiB
C++
#ifndef context_hh_INCLUDED
|
|
#define context_hh_INCLUDED
|
|
|
|
#include "window.hh"
|
|
#include "user_interface.hh"
|
|
|
|
namespace Kakoune
|
|
{
|
|
|
|
class InputHandler;
|
|
|
|
// A Context is used to access non singleton objects for various services
|
|
// in commands.
|
|
//
|
|
// The Context object links an InputHandler, an Editor (which may be a Window),
|
|
// and a UserInterface. It may represent an interactive user window, or
|
|
// a hook execution or a macro replay.
|
|
struct Context
|
|
{
|
|
Context() {}
|
|
explicit Context(Editor& editor)
|
|
: m_editor(&editor) {}
|
|
Context(InputHandler& input_handler, UserInterface& ui)
|
|
: m_input_handler(&input_handler), m_ui(&ui) {}
|
|
|
|
Context(const Context&) = delete;
|
|
Context& operator=(const Context&) = delete;
|
|
|
|
Buffer& buffer() const
|
|
{
|
|
if (not has_buffer())
|
|
throw runtime_error("no buffer in context");
|
|
return m_editor->buffer();
|
|
}
|
|
bool has_buffer() const { return (bool)m_editor; }
|
|
|
|
Editor& editor() const
|
|
{
|
|
if (not has_editor())
|
|
throw runtime_error("no editor in context");
|
|
return *m_editor.get();
|
|
}
|
|
bool has_editor() const { return (bool)m_editor; }
|
|
|
|
Window& window() const
|
|
{
|
|
if (not has_window())
|
|
throw runtime_error("no window in context");
|
|
return *dynamic_cast<Window*>(m_editor.get());
|
|
}
|
|
bool has_window() const { return (bool)m_editor and dynamic_cast<Window*>(m_editor.get()); }
|
|
|
|
InputHandler& input_handler() const
|
|
{
|
|
if (not has_input_handler())
|
|
throw runtime_error("no input handler in context");
|
|
return *m_input_handler;
|
|
}
|
|
bool has_input_handler() const { return (bool)m_input_handler; }
|
|
|
|
UserInterface& ui() const
|
|
{
|
|
if (not has_ui())
|
|
throw runtime_error("no user interface in context");
|
|
return *m_ui;
|
|
}
|
|
bool has_ui() const { return (bool)m_ui; }
|
|
|
|
void change_editor(Editor& editor)
|
|
{
|
|
m_editor.reset(&editor);
|
|
if (has_window())
|
|
{
|
|
if (has_ui())
|
|
window().set_dimensions(ui().dimensions());
|
|
window().hooks().run_hook("WinDisplay", buffer().name(), *this);
|
|
}
|
|
}
|
|
|
|
OptionManager& options() const
|
|
{
|
|
if (has_window())
|
|
return window().options();
|
|
if (has_buffer())
|
|
return buffer().options();
|
|
return GlobalOptions::instance();
|
|
}
|
|
|
|
HookManager& hooks() const
|
|
{
|
|
if (has_window())
|
|
return window().hooks();
|
|
if (has_buffer())
|
|
return buffer().hooks();
|
|
return GlobalHooks::instance();
|
|
}
|
|
|
|
void print_status(const String& status) const
|
|
{
|
|
if (has_ui())
|
|
ui().print_status(status);
|
|
}
|
|
|
|
void push_jump()
|
|
{
|
|
const SelectionList& jump = editor().selections();
|
|
if (m_current_jump != m_jump_list.end())
|
|
{
|
|
auto begin = m_current_jump;
|
|
if (&editor().buffer() != &begin->buffer() or
|
|
(const SelectionList&)(*begin) != jump)
|
|
++begin;
|
|
m_jump_list.erase(begin, m_jump_list.end());
|
|
}
|
|
|
|
m_jump_list.push_back({editor().buffer(), jump});
|
|
m_current_jump = m_jump_list.end();
|
|
}
|
|
|
|
const SelectionList& jump_forward()
|
|
{
|
|
if (m_current_jump != m_jump_list.end() and
|
|
m_current_jump + 1 != m_jump_list.end())
|
|
return *++m_current_jump;
|
|
throw runtime_error("no next jump");
|
|
}
|
|
|
|
const SelectionList& jump_backward()
|
|
{
|
|
if (m_current_jump != m_jump_list.begin())
|
|
{
|
|
if (m_current_jump == m_jump_list.end())
|
|
{
|
|
push_jump();
|
|
--m_current_jump;
|
|
}
|
|
return *--m_current_jump;
|
|
}
|
|
throw runtime_error("no previous jump");
|
|
}
|
|
|
|
void forget_jumps_to_buffer(Buffer& buffer)
|
|
{
|
|
for (auto it = m_jump_list.begin(); it != m_jump_list.end();)
|
|
{
|
|
if (&it->buffer() == &buffer)
|
|
{
|
|
if (it < m_current_jump)
|
|
--m_current_jump;
|
|
else if (it == m_current_jump)
|
|
m_current_jump = m_jump_list.end()-1;
|
|
|
|
it = m_jump_list.erase(it);
|
|
}
|
|
else
|
|
++it;
|
|
}
|
|
}
|
|
|
|
int& numeric_param() { return m_numeric_param; }
|
|
private:
|
|
safe_ptr<Editor> m_editor;
|
|
InputHandler* m_input_handler = nullptr;
|
|
safe_ptr<UserInterface> m_ui;
|
|
|
|
int m_numeric_param = 0;
|
|
|
|
using JumpList = std::vector<DynamicSelectionList>;
|
|
JumpList m_jump_list;
|
|
JumpList::iterator m_current_jump = m_jump_list.begin();
|
|
};
|
|
|
|
}
|
|
#endif // context_hh_INCLUDED
|