kakoune/src/window.hh
Maxime Coste d2c6ceb47b DynamicBufferIterator: add and use in Selections
DynamicBufferIterator are a new type of BufferIterators that
automatically update themselves when their buffer is modified.

Selections now uses this type of iterators instead of plain ones
2011-10-24 14:26:21 +00:00

126 lines
2.9 KiB
C++

#ifndef window_hh_INCLUDED
#define window_hh_INCLUDED
#include <functional>
#include "buffer.hh"
#include "dynamic_buffer_iterator.hh"
#include "display_buffer.hh"
namespace Kakoune
{
struct Selection
{
Selection(const BufferIterator& first, const BufferIterator& last)
: m_first(first), m_last(last) {}
BufferIterator begin() const;
BufferIterator end() const;
const BufferIterator& first() const { return m_first; }
const BufferIterator& last() const { return m_last; }
void offset(int offset);
private:
DynamicBufferIterator m_first;
DynamicBufferIterator m_last;
};
typedef std::vector<Selection> SelectionList;
class IncrementalInserter;
class Window
{
public:
typedef BufferString String;
typedef std::function<Selection (const BufferIterator&)> Selector;
void erase();
void insert(const String& string);
void append(const String& string);
const BufferCoord& position() const { return m_position; }
DisplayCoord cursor_position() const;
BufferIterator cursor_iterator() const;
Buffer& buffer() const { return m_buffer; }
BufferIterator iterator_at(const DisplayCoord& window_pos) const;
DisplayCoord line_and_column_at(const BufferIterator& iterator) const;
void move_cursor(const DisplayCoord& offset, bool append = false);
void move_cursor_to(const BufferIterator& iterator);
void clear_selections();
void select(const Selector& selector, bool append = false);
BufferString selection_content() const;
void set_dimensions(const DisplayCoord& dimensions);
const DisplayBuffer& display_buffer() const { return m_display_buffer; }
void update_display_buffer();
bool undo();
bool redo();
std::string status_line() const;
private:
friend class Buffer;
Window(Buffer& buffer);
Window(const Window&) = delete;
void check_invariant() const;
void scroll_to_keep_cursor_visible_ifn();
void erase_noundo();
void insert_noundo(const String& string);
void append_noundo(const String& string);
friend class IncrementalInserter;
IncrementalInserter* m_current_inserter;
friend class HighlightSelections;
Buffer& m_buffer;
BufferCoord m_position;
DisplayCoord m_dimensions;
SelectionList m_selections;
DisplayBuffer m_display_buffer;
typedef std::vector<std::function<void (DisplayBuffer&)>> FilterList;
FilterList m_filters;
};
class IncrementalInserter
{
public:
enum class Mode
{
Insert,
Append,
Change,
OpenLineBelow,
OpenLineAbove
};
IncrementalInserter(Window& window, Mode mode = Mode::Insert);
~IncrementalInserter();
void insert(const Window::String& string);
void erase();
void move_cursor(const DisplayCoord& offset);
private:
Window& m_window;
};
}
#endif // window_hh_INCLUDED