c0973075fa
ClientManager now stores only the free windows, clients take ownership of its own.
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
#ifndef client_manager_hh_INCLUDED
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#define client_manager_hh_INCLUDED
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#include "client.hh"
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namespace Kakoune
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{
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struct client_removed{};
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using WindowAndSelections = std::tuple<std::unique_ptr<Window>,
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DynamicSelectionList>;
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class ClientManager : public Singleton<ClientManager>
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{
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public:
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ClientManager();
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~ClientManager();
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Client* create_client(std::unique_ptr<UserInterface>&& ui,
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const String& init_cmd);
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bool empty() const { return m_clients.empty(); }
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size_t count() const { return m_clients.size(); }
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void ensure_no_client_uses_buffer(Buffer& buffer);
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WindowAndSelections get_free_window(Buffer& buffer);
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void add_free_window(std::unique_ptr<Window>&& window, SelectionList selections);
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void redraw_clients() const;
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Client* get_client_ifp(const String& name);
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Client& get_client(const String& name);
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bool validate_client_name(const String& name) const;
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void remove_client(Client& client);
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private:
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String generate_name() const;
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std::vector<std::unique_ptr<Client>> m_clients;
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std::vector<WindowAndSelections> m_free_windows;
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};
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}
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#endif // client_manager_hh_INCLUDED
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