8c862c4eea
Buffer data (in an horribly innefficient way for now), and use the event manager to watch for the socket being ready for a write. Fixes #945
63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
#ifndef remote_hh_INCLUDED
|
|
#define remote_hh_INCLUDED
|
|
|
|
#include "env_vars.hh"
|
|
#include "exception.hh"
|
|
#include "utils.hh"
|
|
#include "vector.hh"
|
|
|
|
#include <memory>
|
|
|
|
namespace Kakoune
|
|
{
|
|
|
|
struct remote_error : runtime_error
|
|
{
|
|
using runtime_error::runtime_error;
|
|
};
|
|
|
|
class FDWatcher;
|
|
class UserInterface;
|
|
|
|
using RemoteBuffer = Vector<char, MemoryDomain::Remote>;
|
|
|
|
// A remote client handle communication between a client running on the server
|
|
// and a user interface running on the local process.
|
|
class RemoteClient
|
|
{
|
|
public:
|
|
RemoteClient(StringView session, std::unique_ptr<UserInterface>&& ui,
|
|
const EnvVarMap& env_vars, StringView init_command);
|
|
|
|
private:
|
|
std::unique_ptr<UserInterface> m_ui;
|
|
std::unique_ptr<FDWatcher> m_socket_watcher;
|
|
RemoteBuffer m_send_buffer;
|
|
};
|
|
|
|
void send_command(StringView session, StringView command);
|
|
|
|
struct Server : public Singleton<Server>
|
|
{
|
|
Server(String session_name);
|
|
~Server();
|
|
const String& session() const { return m_session; }
|
|
|
|
bool rename_session(StringView name);
|
|
void close_session(bool do_unlink = true);
|
|
|
|
private:
|
|
class Accepter;
|
|
void remove_accepter(Accepter* accepter);
|
|
|
|
String m_session;
|
|
std::unique_ptr<FDWatcher> m_listener;
|
|
Vector<std::unique_ptr<Accepter>, MemoryDomain::Remote> m_accepters;
|
|
};
|
|
|
|
bool check_session(StringView session);
|
|
|
|
}
|
|
|
|
#endif // remote_hh_INCLUDED
|