719512b308
This make the completer lifetime tied to the Prompt mode and removes the need for the Start flag. It also makes it possible to cleanup on completer destruction.
180 lines
4.8 KiB
C++
180 lines
4.8 KiB
C++
#ifndef command_manager_hh_INCLUDED
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#define command_manager_hh_INCLUDED
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#include "coord.hh"
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#include "completion.hh"
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#include "array_view.hh"
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#include "shell_manager.hh"
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#include "parameters_parser.hh"
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#include "string.hh"
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#include "optional.hh"
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#include "utils.hh"
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#include "hash_map.hh"
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#include <functional>
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#include <initializer_list>
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namespace Kakoune
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{
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class Context;
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using CommandParameters = ConstArrayView<String>;
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using CommandFunc = std::function<void (const ParametersParser& parser,
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Context& context,
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const ShellContext& shell_context)>;
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using CommandCompleter = std::function<Completions (const Context& context,
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CompletionFlags,
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CommandParameters,
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size_t, ByteCount)>;
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using CommandHelper = std::function<String (const Context& context, CommandParameters)>;
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enum class CommandFlags
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{
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None = 0,
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Hidden = 1,
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};
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constexpr bool with_bit_ops(Meta::Type<CommandFlags>) { return true; }
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struct CommandInfo { String name, info; };
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struct Token
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{
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enum class Type
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{
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Raw,
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RawQuoted,
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Expand,
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ShellExpand,
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RegisterExpand,
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OptionExpand,
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ValExpand,
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ArgExpand,
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FileExpand,
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CommandSeparator
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};
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Type type;
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ByteCount pos;
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String content;
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bool terminated = false;
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};
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struct ParseState
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{
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StringView str;
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const char* pos;
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operator bool() const { return pos != str.end(); }
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};
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class CommandParser
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{
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public:
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CommandParser(StringView command_line);
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Optional<Token> read_token(bool throw_on_unterminated);
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const char* pos() const { return m_state.pos; }
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bool done() const { return not m_state; }
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private:
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ParseState m_state;
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};
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class CommandManager : public Singleton<CommandManager>
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{
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public:
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void execute(StringView command_line, Context& context,
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const ShellContext& shell_context = ShellContext{});
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void execute_single_command(CommandParameters params,
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Context& context,
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const ShellContext& shell_context);
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Optional<CommandInfo> command_info(const Context& context,
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StringView command_line) const;
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bool command_defined(StringView command_name) const;
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void register_command(String command_name, CommandFunc func,
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String docstring,
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ParameterDesc param_desc,
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CommandFlags flags = CommandFlags::None,
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CommandHelper helper = CommandHelper(),
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CommandCompleter completer = CommandCompleter());
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void set_command_completer(StringView command_name, CommandCompleter completer);
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Completions complete_command_name(const Context& context, StringView query) const;
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bool module_defined(StringView module_name) const;
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void register_module(String module_name, String commands);
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void load_module(StringView module_name, Context& context);
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HashSet<String> loaded_modules() const;
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Completions complete_module_name(StringView query) const;
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struct Completer
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{
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Completions operator()(const Context& context, CompletionFlags flags,
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StringView command_line, ByteCount cursor_pos);
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private:
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String m_last_complete_command;
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CommandCompleter m_command_completer;
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};
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struct NestedCompleter
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{
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Completions operator()(const Context& context, CompletionFlags flags,
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CommandParameters params, size_t token_to_complete, ByteCount pos_in_token);
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private:
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String m_last_complete_command;
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CommandCompleter m_command_completer;
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};
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private:
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struct Command
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{
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CommandFunc func;
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String docstring;
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ParameterDesc param_desc;
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CommandFlags flags;
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CommandHelper helper;
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CommandCompleter completer;
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};
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using CommandMap = HashMap<String, Command, MemoryDomain::Commands>;
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CommandMap m_commands;
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int m_command_depth = 0;
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struct Module
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{
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enum class State
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{
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Registered,
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Loading,
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Loaded
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};
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State state = State::Registered;
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String commands;
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};
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using ModuleMap = HashMap<String, Module, MemoryDomain::Commands>;
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ModuleMap m_modules;
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};
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String expand(StringView str, const Context& context,
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const ShellContext& shell_context = ShellContext{});
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String expand(StringView str, const Context& context,
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const ShellContext& shell_context,
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const FunctionRef<String (String)>& postprocess);
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}
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#endif // command_manager_hh_INCLUDED
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