#ifndef window_hh_INCLUDED #define window_hh_INCLUDED #include "editor.hh" #include "display_buffer.hh" #include "completion.hh" #include "highlighter.hh" #include "highlighter_group.hh" #include "hook_manager.hh" #include "option_manager.hh" namespace Kakoune { class HighlighterGroup; // A Window is an editing view onto a Buffer // // The Window class is an interactive Editor adding display functionalities // to the editing ones already provided by the Editor class. // Display can be customized through the use of highlighters handled by // the window's HighlighterGroup class Window : public Editor, public OptionManagerWatcher { public: ~Window(); const BufferCoord& position() const { return m_position; } void set_dimensions(const DisplayCoord& dimensions); const DisplayBuffer& display_buffer() const { return m_display_buffer; } void update_display_buffer(); String status_line() const; HighlighterGroup& highlighters() { return m_highlighters; } OptionManager& option_manager() { return m_option_manager; } const OptionManager& option_manager() const { return m_option_manager; } HookManager& hook_manager() { return m_hook_manager; } const HookManager& hook_manager() const { return m_hook_manager; } private: friend class Buffer; Window(Buffer& buffer); Window(const Window&) = delete; void on_incremental_insertion_end(); void on_option_changed(const String& name, const Option& option); void scroll_to_keep_cursor_visible_ifn(); BufferCoord m_position; DisplayCoord m_dimensions; DisplayBuffer m_display_buffer; HighlighterGroup m_highlighters; HookManager m_hook_manager; OptionManager m_option_manager; }; } #endif // window_hh_INCLUDED