#ifndef client_hh_INCLUDED #define client_hh_INCLUDED #include "display_buffer.hh" #include "env_vars.hh" #include "input_handler.hh" #include "safe_ptr.hh" #include "utils.hh" #include "option_manager.hh" namespace Kakoune { class UserInterface; class Window; class String; struct Key; enum class EventMode; class Client : public SafeCountable, public OptionManagerWatcher { public: Client(std::unique_ptr&& ui, std::unique_ptr&& window, SelectionList selections, EnvVarMap env_vars, String name); ~Client(); Client(Client&&) = delete; // handle all the keys currently available in the user interface void handle_available_input(EventMode mode); void print_status(DisplayLine status_line); void redraw_ifn(); UserInterface& ui() const { return *m_ui; } Window& window() const { return *m_window; } void check_if_buffer_needs_reloading(); Context& context() { return m_input_handler.context(); } const Context& context() const { return m_input_handler.context(); } InputHandler& input_handler() { return m_input_handler; } const InputHandler& input_handler() const { return m_input_handler; } void change_buffer(Buffer& buffer); StringView get_env_var(const String& name) const; StringView get_env_var(StringView name) const; private: void on_option_changed(const Option& option) override; void on_buffer_reload_key(Key key); void close_buffer_reload_dialog(); void reload_buffer(); Optional get_next_key(EventMode mode); DisplayLine generate_mode_line() const; std::unique_ptr m_ui; std::unique_ptr m_window; EnvVarMap m_env_vars; InputHandler m_input_handler; DisplayLine m_status_line; DisplayLine m_pending_status_line; DisplayLine m_mode_line; Vector m_pending_keys; bool m_buffer_reload_dialog_opened = false; }; } #endif // client_hh_INCLUDED