#include "client_manager.hh" #include "event_manager.hh" #include "buffer_manager.hh" #include "command_manager.hh" namespace Kakoune { String ClientManager::generate_name() const { for (int i = 0; true; ++i) { String name = "unnamed" + int_to_str(i); bool found = false; for (auto& client : m_clients) { if (client->name == name) { found = true; break; } } if (not found) return name; } } void ClientManager::create_client(std::unique_ptr&& ui, int event_fd, const String& init_commands) { Buffer& buffer = **BufferManager::instance().begin(); m_clients.emplace_back(new Client{std::move(ui), get_unused_window_for_buffer(buffer), generate_name()}); InputHandler* input_handler = &m_clients.back()->input_handler; Context* context = &m_clients.back()->context; try { CommandManager::instance().execute(init_commands, *context); } catch (Kakoune::runtime_error& error) { context->print_status(error.description()); } catch (Kakoune::client_removed&) { m_clients.pop_back(); close(event_fd); return; } EventManager::instance().watch(event_fd, [input_handler, context, this](int fd) { try { input_handler->handle_available_inputs(*context); context->window().forget_timestamp(); } catch (Kakoune::runtime_error& error) { context->print_status(error.description()); } catch (Kakoune::client_removed&) { ClientManager::instance().remove_client_by_context(*context); EventManager::instance().unwatch(fd); close(fd); } ClientManager::instance().redraw_clients(); }); redraw_clients(); } void ClientManager::remove_client_by_context(Context& context) { for (auto it = m_clients.begin(); it != m_clients.end(); ++it) { if (&(*it)->context == &context) { m_clients.erase(it); return; } } assert(false); } Window& ClientManager::get_unused_window_for_buffer(Buffer& buffer) { for (auto& w : m_windows) { if (&w->buffer() != &buffer) continue; auto it = std::find_if(m_clients.begin(), m_clients.end(), [&](const std::unique_ptr& client) { return &client->context.window() == w.get(); }); if (it == m_clients.end()) { w->forget_timestamp(); return *w; } } m_windows.emplace_back(new Window(buffer)); return *m_windows.back(); } void ClientManager::ensure_no_client_uses_buffer(Buffer& buffer) { for (auto& client : m_clients) { client->context.forget_jumps_to_buffer(buffer); if (&client->context.buffer() != &buffer) continue; // change client context to edit the first buffer which is not the // specified one. As BufferManager stores buffer according to last // access, this selects a sensible buffer to display. for (auto& buf : BufferManager::instance()) { if (buf != &buffer) { Window& w = get_unused_window_for_buffer(*buf); client->context.change_editor(w); break; } } } auto end = std::remove_if(m_windows.begin(), m_windows.end(), [&buffer](const std::unique_ptr& w) { return &w->buffer() == &buffer; }); m_windows.erase(end, m_windows.end()); } void ClientManager::set_client_name(Context& context, String name) { auto it = find_if(m_clients, [&name](std::unique_ptr& client) { return client->name == name; }); if (it != m_clients.end() and &(*it)->context != &context) throw runtime_error("name not unique: " + name); for (auto& client : m_clients) { if (&client->context == &context) { client->name = std::move(name); return; } } throw runtime_error("no client for current context"); } String ClientManager::get_client_name(const Context& context) { for (auto& client : m_clients) { if (&client->context == &context) return client->name; } throw runtime_error("no client for current context"); } Context& ClientManager::get_client_context(const String& name) { auto it = find_if(m_clients, [&name](std::unique_ptr& client) { return client->name == name; }); if (it != m_clients.end()) return (*it)->context; throw runtime_error("no client named: " + name); } void ClientManager::redraw_clients() const { for (auto& client : m_clients) { Context& context = client->context; if (context.window().timestamp() != context.buffer().timestamp()) { DisplayCoord dimensions = context.ui().dimensions(); if (dimensions == DisplayCoord{0,0}) return; context.window().set_dimensions(dimensions); context.window().update_display_buffer();; context.ui().draw(context.window().display_buffer(), context.window().status_line()); } } } }