#ifndef context_hh_INCLUDED #define context_hh_INCLUDED #include "window.hh" namespace Kakoune { struct Context { Context() : m_window(nullptr), m_buffer(nullptr) {} Context(Window& window) : m_window(&window), m_buffer(&window.buffer()) {} Context(Buffer& buffer) : m_window(nullptr), m_buffer(&buffer) {} Buffer& buffer() const { if (not m_buffer) throw runtime_error("no buffer in context"); return *m_buffer; } Window& window() const { if (not m_window) throw runtime_error("no window in context"); return *m_window; } public: Window* m_window; Buffer* m_buffer; }; } #endif // context_hh_INCLUDED