#include "context.hh" #include "client.hh" #include "user_interface.hh" #include "window.hh" namespace Kakoune { Context::Context() = default; Context::~Context() = default; Context::Context(InputHandler& input_handler, Buffer& buffer, SelectionList selections, String name) : m_input_handler{&input_handler}, m_selections{{buffer, std::move(selections)}}, m_name(std::move(name)) {} Buffer& Context::buffer() const { if (not has_buffer()) throw runtime_error("no buffer in context"); return (*m_selections).registry(); } Window& Context::window() const { if (not has_window()) throw runtime_error("no window in context"); return *m_window; } InputHandler& Context::input_handler() const { if (not has_input_handler()) throw runtime_error("no input handler in context"); return *m_input_handler; } Client& Context::client() const { if (not has_client()) throw runtime_error("no client in context"); return *m_client; } UserInterface& Context::ui() const { if (not has_ui()) throw runtime_error("no user interface in context"); return client().ui(); } OptionManager& Context::options() const { if (has_window()) return window().options(); if (has_buffer()) return buffer().options(); return GlobalOptions::instance(); } HookManager& Context::hooks() const { if (has_window()) return window().hooks(); if (has_buffer()) return buffer().hooks(); return GlobalHooks::instance(); } KeymapManager& Context::keymaps() const { if (has_window()) return window().keymaps(); if (has_buffer()) return buffer().keymaps(); return GlobalKeymaps::instance(); } void Context::set_client(Client& client) { kak_assert(not has_client()); m_client.reset(&client); } void Context::set_window(Window& window) { kak_assert(&window.buffer() == &buffer()); m_window.reset(&window); } void Context::print_status(DisplayLine status) const { if (has_client()) client().print_status(std::move(status)); } void Context::push_jump() { const SelectionList& jump = selections(); if (m_current_jump != m_jump_list.end()) { auto begin = m_current_jump; if (&buffer() != &begin->buffer() or (const SelectionList&)(*begin) != jump) ++begin; m_jump_list.erase(begin, m_jump_list.end()); } m_jump_list.erase(std::remove(begin(m_jump_list), end(m_jump_list), jump), end(m_jump_list)); m_jump_list.push_back({buffer(), jump}); m_current_jump = m_jump_list.end(); } const DynamicSelectionList& Context::jump_forward() { if (m_current_jump != m_jump_list.end() and m_current_jump + 1 != m_jump_list.end()) return *++m_current_jump; throw runtime_error("no next jump"); } const DynamicSelectionList& Context::jump_backward() { if (m_current_jump != m_jump_list.end() and *m_current_jump != selections()) { push_jump(); return *--m_current_jump; } if (m_current_jump != m_jump_list.begin()) { if (m_current_jump == m_jump_list.end()) { push_jump(); --m_current_jump; } return *--m_current_jump; } throw runtime_error("no previous jump"); } void Context::forget_jumps_to_buffer(Buffer& buffer) { for (auto it = m_jump_list.begin(); it != m_jump_list.end();) { if (&it->buffer() == &buffer) { if (it < m_current_jump) --m_current_jump; else if (it == m_current_jump) m_current_jump = m_jump_list.end()-1; it = m_jump_list.erase(it); } else ++it; } } void Context::change_buffer(Buffer& buffer) { m_window.reset(); if (has_client()) client().change_buffer(buffer); else m_selections = DynamicSelectionList{ buffer }; if (has_input_handler()) input_handler().reset_normal_mode(); } SelectionList& Context::selections() { if (not m_selections) throw runtime_error("no selections in context"); return *m_selections; } const SelectionList& Context::selections() const { if (not m_selections) throw runtime_error("no selections in context"); return *m_selections; } std::vector Context::selections_content() const { std::vector contents; for (auto& sel : selections()) contents.push_back(buffer().string(sel.min(), buffer().char_next(sel.max()))); return contents; } void Context::begin_edition() { ++m_edition_level; } void Context::end_edition() { kak_assert(m_edition_level > 0); if (m_edition_level == 1) buffer().commit_undo_group(); --m_edition_level; } }