#ifndef event_manager_hh_INCLUDED #define event_manager_hh_INCLUDED #include "clock.hh" #include "utils.hh" #include "flags.hh" #include "vector.hh" #include #include #include namespace Kakoune { enum class EventMode { Normal, Urgent, }; enum class FdEvents { None = 0, Read = 1 << 0, Write = 1 << 1, Except = 1 << 2, }; template<> struct WithBitOps : std::true_type {}; class FDWatcher { public: using Callback = std::function; FDWatcher(int fd, FdEvents events, Callback callback); FDWatcher(const FDWatcher&) = delete; FDWatcher& operator=(const FDWatcher&) = delete; ~FDWatcher(); int fd() const { return m_fd; } FdEvents events() const { return m_events; } FdEvents& events() { return m_events; } void run(FdEvents events, EventMode mode); void close_fd(); void disable() { m_fd = -1; } private: int m_fd; FdEvents m_events; Callback m_callback; }; class Timer { public: using Callback = std::function; Timer(TimePoint date, Callback callback, EventMode mode = EventMode::Normal); Timer(const Timer&) = delete; Timer& operator=(const Timer&) = delete; ~Timer(); TimePoint next_date() const { return m_date; } void set_next_date(TimePoint date) { m_date = date; } void run(EventMode mode); private: TimePoint m_date; EventMode m_mode; Callback m_callback; }; // The EventManager provides an interface to file descriptor // based event handling. // // The program main loop should call handle_next_events() // until it's time to quit. class EventManager : public Singleton { public: EventManager(); ~EventManager(); void handle_next_events(EventMode mode, sigset_t* sigmask = nullptr); // force the watchers associated with fd to be executed // on next handle_next_events call. void force_signal(int fd); private: friend class FDWatcher; friend class Timer; Vector m_fd_watchers; Vector m_timers; fd_set m_forced_fd; TimePoint m_last; }; using SignalHandler = void(*)(int); SignalHandler set_signal_handler(int signum, SignalHandler handler); } #endif // event_manager_hh_INCLUDED