#ifndef client_manager_hh_INCLUDED #define client_manager_hh_INCLUDED #include "context.hh" #include "input_handler.hh" namespace Kakoune { struct client_removed{}; class Client { public: Context& context() { return m_input_handler.context(); } const String& name() const { return m_name; } private: friend class ClientManager; Client(std::unique_ptr&& ui, Window& window, String name); Client(Client&&) = delete; Client& operator=(Client&& other) = delete; const std::unique_ptr m_user_interface; InputHandler m_input_handler; String m_name; }; class ClientManager : public Singleton { public: ClientManager(); ~ClientManager(); Client* create_client(std::unique_ptr&& ui, const String& init_cmd); bool empty() const { return m_clients.empty(); } size_t count() const { return m_clients.size(); } Window& get_unused_window_for_buffer(Buffer& buffer); void ensure_no_client_uses_buffer(Buffer& buffer); void redraw_clients() const; Client& get_client(const Context& context); Client& get_client(const String& name); void set_client_name(Client& client, String name); void remove_client(Client& client); private: String generate_name() const; std::vector> m_clients; std::vector> m_windows; }; } #endif // client_manager_hh_INCLUDED