#ifndef remote_hh_INCLUDED #define remote_hh_INCLUDED #include "display_buffer.hh" #include "event_manager.hh" #include "user_interface.hh" #include "env_vars.hh" namespace Kakoune { struct peer_disconnected {}; struct connection_failed : runtime_error { connection_failed(const String& filename) : runtime_error{"connect to " + filename + " failed"} {} }; // A remote client handle communication between a client running on the server // and a user interface running on the local process. class RemoteClient { public: RemoteClient(int socket, std::unique_ptr&& ui, const EnvVarMap& env_vars, const String& init_command); private: void process_available_messages(); void process_next_message(); void write_next_key(); std::unique_ptr m_ui; CharCoord m_dimensions; FDWatcher m_socket_watcher; }; std::unique_ptr connect_to(const String& session, std::unique_ptr&& ui, const EnvVarMap& env_vars, const String& init_command); void send_command(const String& session, const String& command); struct Server : public Singleton { Server(String session_name); ~Server(); const String& session() const { return m_session; } void close_session(); private: class Accepter; void remove_accepter(Accepter* accepter); String m_session; std::unique_ptr m_listener; std::vector> m_accepters; }; } #endif // remote_hh_INCLUDED