#ifndef client_hh_INCLUDED #define client_hh_INCLUDED #include "string.hh" #include "utils.hh" #include "display_buffer.hh" #include "input_handler.hh" #include "env_vars.hh" namespace Kakoune { class UserInterface; class Window; class Client : public SafeCountable { public: Client(std::unique_ptr&& ui, std::unique_ptr&& window, SelectionList selections, EnvVarMap env_vars, String name); ~Client(); // handle all the keys currently available in the user interface void handle_available_input(); void print_status(DisplayLine status_line); void redraw_ifn(); UserInterface& ui() const { return *m_ui; } Window& window() const { return *m_window; } void check_buffer_fs_timestamp(); Context& context() { return m_input_handler.context(); } const Context& context() const { return m_input_handler.context(); } void change_buffer(Buffer& buffer); const String& get_env_var(const String& name) const; private: DisplayLine generate_mode_line() const; std::unique_ptr m_ui; std::unique_ptr m_window; EnvVarMap m_env_vars; InputHandler m_input_handler; DisplayLine m_status_line; }; } #endif // client_hh_INCLUDED