#include "event_manager.hh" #include namespace Kakoune { void EventManager::watch(int fd, EventHandler handler) { auto event = std::find_if(m_events.begin(), m_events.end(), [&](const pollfd& pfd) { return pfd.fd == fd; }); if (event != m_events.end()) throw runtime_error("fd already watched"); m_events.emplace_back(pollfd{ fd, POLLIN | POLLPRI, 0 }); m_handlers.emplace_back(new EventHandler(std::move(handler))); } void EventManager::unwatch(int fd) { auto event = std::find_if(m_events.begin(), m_events.end(), [&](const pollfd& pfd) { return pfd.fd == fd; }); assert(event != m_events.end()); auto handler = m_handlers.begin() + (event - m_events.begin()); // keep handler in m_handlers_trash so that it does not die now, // but at the end of handle_next_events. We do this as handler might // be our caller. m_handlers_trash.emplace_back(std::move(*handler)); m_handlers.erase(handler); m_events.erase(event); } void EventManager::handle_next_events() { const int timeout_ms = 100; poll(m_events.data(), m_events.size(), timeout_ms); for (size_t i = 0; i < m_events.size(); ++i) { auto& event = m_events[i]; const int fd = event.fd; if (event.revents or contains(m_forced, fd)) (*m_handlers[i])(fd); } m_handlers_trash.clear(); m_forced.clear(); } void EventManager::force_signal(int fd) { m_forced.push_back(fd); } }