#ifndef json_ui_hh_INCLUDED #define json_ui_hh_INCLUDED #include "user_interface.hh" #include "event_manager.hh" #include "coord.hh" namespace Kakoune { struct Value; class JsonUI : public UserInterface { public: JsonUI(); JsonUI(const JsonUI&) = delete; JsonUI& operator=(const JsonUI&) = delete; void draw(const DisplayBuffer& display_buffer, const Face& default_face, const Face& buffer_padding) override; void draw_status(const DisplayLine& status_line, const DisplayLine& mode_line, const Face& default_face) override; bool is_key_available() override; Key get_key() override; void menu_show(ConstArrayView items, CharCoord anchor, Face fg, Face bg, MenuStyle style) override; void menu_select(int selected) override; void menu_hide() override; void info_show(StringView title, StringView content, CharCoord anchor, Face face, InfoStyle style) override; void info_hide() override; void refresh(bool force) override; void set_input_callback(InputCallback callback) override; void set_ui_options(const Options& options) override; CharCoord dimensions() override; private: void parse_requests(EventMode mode); void eval_json(const Value& value); InputCallback m_input_callback; FDWatcher m_stdin_watcher; Vector m_pending_keys; CharCoord m_dimensions; String m_requests; }; } #endif // json_ui_hh_INCLUDED