## ## Red Phoenix (dkeg) - adapted by boj ## evaluate-commands %sh{ black="rgb:000000" blue="rgb:81a2be" orange1="rgb:F2361E" orange2="rgb:ED4B19" orange3="rgb:FA390F" light_orange1="rgb:DF9767" white1="rgb:EDEDED" white2="rgb:E1E1E1" gray1="rgb:6F6F6F" gray2="rgb:D1D1D1" gray3="rgb:2D2D2D" gray4="rgb:909090" tan1="rgb:D2C3AD" tan2="rgb:AAA998" tan3="rgb:DF9767" yellow1="rgb:AAA998" purple1="rgb:4C3A3D" foreground=${white1} background=${black} selection=${purple1} window=${gray3} text=${white2} text_light=${white1} line=${tan1} comment=${gray1} ## code echo " face global value ${orange2} face global type ${gray2} face global variable ${orange1} face global module ${gray2} face global function ${yellow1} face global string ${tan2} face global keyword ${light_orange1} face global operator ${yellow1} face global attribute ${tan1} face global comment ${gray1} face global meta ${gray2} face global builtin ${tan1} " ## markup echo " face global title blue face global header ${orange1} face global bold ${orange2} face global italic ${orange3} face global mono ${yellow1} face global block ${tan1} face global link blue face global bullet ${gray1} face global list ${gray1} " ## builtin echo " face global Default ${text},${background} face global PrimarySelection default,${selection} face global SecondarySelection default,${selection} face global PrimaryCursor black,${tan1} face global SecondaryCursor black,${tan2} face global PrimaryCursorEol black,${orange1} face global SecondaryCursorEol black,${orange2} face global LineNumbers ${text_light},${background} face global LineNumberCursor ${text},${gray1}+b face global MenuForeground ${text_light},blue face global MenuBackground ${orange1},${window} face global MenuInfo ${gray1} face global Information white,${window} face global Error white,${gray1} face global StatusLine ${text},${window} face global StatusLineMode ${yellow1}+b face global StatusLineInfo ${orange2} face global StatusLineValue ${orange2} face global StatusCursor ${window},${orange2} face global Prompt ${background},${orange2} face global MatchingChar ${orange3},${background}+b face global BufferPadding ${orange2},${background} " }