#ifndef json_ui_hh_INCLUDED #define json_ui_hh_INCLUDED #include "user_interface.hh" #include "event_manager.hh" #include "coord.hh" #include "string.hh" namespace Kakoune { struct Value; class JsonUI : public UserInterface { public: JsonUI(); JsonUI(const JsonUI&) = delete; JsonUI& operator=(const JsonUI&) = delete; bool is_ok() const override { return m_stdin_watcher.fd() != -1; } void draw(const DisplayBuffer& display_buffer, const Face& default_face, const Face& buffer_padding) override; void draw_status(const DisplayLine& status_line, const DisplayLine& mode_line, const Face& default_face) override; void menu_show(ConstArrayView items, DisplayCoord anchor, Face fg, Face bg, MenuStyle style) override; void menu_select(int selected) override; void menu_hide() override; void info_show(const DisplayLine& title, const DisplayLineList& content, DisplayCoord anchor, Face face, InfoStyle style) override; void info_hide() override; void set_cursor(CursorMode mode, DisplayCoord coord) override; void refresh(bool force) override; DisplayCoord dimensions() override; void set_on_key(OnKeyCallback callback) override; void set_ui_options(const Options& options) override; private: void parse_requests(EventMode mode); void eval_json(const Value& value); FDWatcher m_stdin_watcher; OnKeyCallback m_on_key; Vector m_pending_keys; DisplayCoord m_dimensions; String m_requests; }; } #endif // json_ui_hh_INCLUDED