#include "input_handler.hh" #include "context.hh" #include "editor.hh" #include "register_manager.hh" #include "utf8.hh" #include namespace Kakoune { extern std::unordered_map> keymap; class InputMode { public: InputMode(InputHandler& input_handler) : m_input_handler(input_handler) {} virtual ~InputMode() {} InputMode(const InputMode&) = delete; InputMode& operator=(const InputMode&) = delete; virtual void on_key(const Key& key, Context& context) = 0; protected: void reset_normal_mode(); private: InputHandler& m_input_handler; }; namespace InputModes { class Normal : public InputMode { public: Normal(InputHandler& input_handler) : InputMode(input_handler) { } void on_key(const Key& key, Context& context) override { if (key.modifiers == Key::Modifiers::None and isdigit(key.key)) m_count = m_count * 10 + key.key - '0'; else { auto it = keymap.find(key); if (it != keymap.end()) { context.numeric_param() = m_count; // it's important to do that before calling the command, // as we may die during the command execution. m_count = 0; it->second(context); } else m_count = 0; } } private: int m_count = 0; }; String codepoint_to_str(Codepoint cp) { std::string str; auto it = back_inserter(str); utf8::dump(it, cp); return String(str); } class LineEditor { public: void handle_key(const Key& key) { if (key == Key::Left or key == Key{Key::Modifiers::Control, 'b'}) { if (m_cursor_pos > 0) --m_cursor_pos; } else if (key == Key::Right or key == Key{Key::Modifiers::Control, 'f'}) { if (m_cursor_pos < m_line.char_length()) ++m_cursor_pos; } else if (key == Key::Backspace) { if (m_cursor_pos != 0) { m_line = m_line.substr(0, m_cursor_pos - 1) + m_line.substr(m_cursor_pos); --m_cursor_pos; } } else { m_line = m_line.substr(0, m_cursor_pos) + codepoint_to_str(key.key) + m_line.substr(m_cursor_pos); ++m_cursor_pos; } } void insert(const String& str) { insert_from(m_cursor_pos, str); } void insert_from(CharCount start, const String& str) { assert(start <= m_cursor_pos); m_line = m_line.substr(0, start) + str + m_line.substr(m_cursor_pos); m_cursor_pos = start + str.char_length(); } void reset(String line) { m_line = std::move(line); m_cursor_pos = m_line.char_length(); } const String& line() const { return m_line; } CharCount cursor_pos() const { return m_cursor_pos; } private: CharCount m_cursor_pos = 0; String m_line; }; class Menu : public InputMode { public: Menu(Context& context, const memoryview& choices, MenuCallback callback) : InputMode(context.input_handler()), m_callback(callback), m_choices(choices.begin(), choices.end()), m_selected(m_choices.begin()) { DisplayCoord menu_pos{ context.window().dimensions().line, 0_char }; context.ui().menu_show(choices, menu_pos, MenuStyle::Prompt); } void on_key(const Key& key, Context& context) override { auto match_filter = [this](const String& str) { return boost::regex_match(str.begin(), str.end(), m_filter); }; if (key == Key(Key::Modifiers::Control, 'm')) { context.ui().menu_hide(); context.ui().print_status(""); // save callback as reset_normal_mode will delete this MenuCallback callback = std::move(m_callback); int selected = m_selected - m_choices.begin(); reset_normal_mode(); callback(selected, context); return; } else if (key == Key::Escape) { if (m_edit_filter) { m_edit_filter = false; m_filter = boost::regex(".*"); m_filter_editor.reset(""); context.ui().print_status(""); } else { context.ui().menu_hide(); reset_normal_mode(); } } else if (key == Key::Down or key == Key(Key::Modifiers::Control, 'i') or key == Key(Key::Modifiers::Control, 'n') or key == Key(Key::Modifiers::None, 'j')) { auto it = std::find_if(m_selected+1, m_choices.end(), match_filter); if (it == m_choices.end()) it = std::find_if(m_choices.begin(), m_selected+1, match_filter); m_selected = it; context.ui().menu_select(m_selected - m_choices.begin()); } else if (key == Key::Up or key == Key::BackTab or key == Key(Key::Modifiers::Control, 'p') or key == Key(Key::Modifiers::None, 'k')) { ChoiceList::const_reverse_iterator selected(m_selected); auto it = std::find_if(selected, m_choices.rend(), match_filter); if (it == m_choices.rend()) it = std::find_if(m_choices.rbegin(), selected, match_filter); m_selected = it.base()-1; context.ui().menu_select(m_selected - m_choices.begin()); } else if (key == '/' and not m_edit_filter) { m_edit_filter = true; } else if (m_edit_filter) { m_filter_editor.handle_key(key); auto search = ".*" + m_filter_editor.line() + ".*"; m_filter = boost::regex(search.begin(), search.end()); auto it = std::find_if(m_selected, m_choices.end(), match_filter); if (it == m_choices.end()) it = std::find_if(m_choices.begin(), m_selected, match_filter); m_selected = it; context.ui().menu_select(m_selected - m_choices.begin()); } if (m_edit_filter) context.ui().print_status("/" + m_filter_editor.line(), m_filter_editor.cursor_pos() + 1); } private: MenuCallback m_callback; using ChoiceList = std::vector; const ChoiceList m_choices; ChoiceList::const_iterator m_selected; boost::regex m_filter = boost::regex(".*"); bool m_edit_filter = false; LineEditor m_filter_editor; }; class Prompt : public InputMode { public: Prompt(Context& context, const String& prompt, Completer completer, PromptCallback callback) : InputMode(context.input_handler()), m_prompt(prompt), m_completer(completer), m_callback(callback) { m_history_it = ms_history[m_prompt].end(); context.ui().print_status(m_prompt, m_prompt.char_length()); } void on_key(const Key& key, Context& context) override { std::vector& history = ms_history[m_prompt]; const String& line = m_line_editor.line(); if (key == Key{Key::Modifiers::Control, 'm'}) // enter { std::vector::iterator it; while ((it = find(history, line)) != history.end()) history.erase(it); history.push_back(line); context.ui().print_status(""); context.ui().menu_hide(); // save callback as reset_normal_mode will delete this PromptCallback callback = std::move(m_callback); String result = line; reset_normal_mode(); // call callback after reset_normal_mode so that callback // may change the mode callback(result, context); return; } else if (key == Key::Escape) { context.ui().print_status(""); context.ui().menu_hide(); reset_normal_mode(); return; } else if (key == Key{Key::Modifiers::Control, 'r'}) { Key k = context.ui().get_key(); String reg = RegisterManager::instance()[k.key].values(context)[0]; m_line_editor.insert(reg); } else if (key == Key::Up or key == Key{Key::Modifiers::Control, 'p'}) { if (m_history_it != history.begin()) { if (m_history_it == history.end()) m_prefix = line; auto it = m_history_it; // search for the previous history entry matching typed prefix ByteCount prefix_length = m_prefix.length(); do { --it; if (it->substr(0, prefix_length) == m_prefix) { m_history_it = it; m_line_editor.reset(*it); break; } } while (it != history.begin()); } } else if (key == Key::Down or // next key == Key{Key::Modifiers::Control, 'n'}) { if (m_history_it != history.end()) { ByteCount prefix_length = m_prefix.length(); // search for the next history entry matching typed prefix ++m_history_it; while (m_history_it != history.end() and m_history_it->substr(0, prefix_length) != m_prefix) ++m_history_it; if (m_history_it != history.end()) m_line_editor.reset(*m_history_it); else m_line_editor.reset(m_prefix); } } else if (key == Key(Key::Modifiers::Control, 'i') or // tab completion key == Key::BackTab) { const bool reverse = (key == Key::BackTab); CandidateList& candidates = m_completions.candidates; // first try, we need to ask our completer for completions if (m_current_completion == -1) { m_completions = m_completer(context, line, line.byte_count_to(m_line_editor.cursor_pos())); if (candidates.empty()) return; context.ui().menu_hide(); DisplayCoord menu_pos{ context.window().dimensions().line, 0_char }; context.ui().menu_show(candidates, menu_pos, MenuStyle::Prompt); String prefix = line.substr(m_completions.start, m_completions.end - m_completions.start); if (not contains(candidates, prefix)) candidates.push_back(std::move(prefix)); } if (not reverse and ++m_current_completion >= candidates.size()) m_current_completion = 0; if (reverse and --m_current_completion < 0) m_current_completion = candidates.size()-1; const String& completion = candidates[m_current_completion]; context.ui().menu_select(m_current_completion); m_line_editor.insert_from(line.char_count_to(m_completions.start), completion); } else { context.ui().menu_hide(); m_current_completion = -1; m_line_editor.handle_key(key); } context.ui().print_status(m_prompt + line, m_prompt.char_length() + m_line_editor.cursor_pos()); } private: PromptCallback m_callback; Completer m_completer; const String m_prompt; Completions m_completions; int m_current_completion = -1; String m_prefix; LineEditor m_line_editor; static std::unordered_map> ms_history; std::vector::iterator m_history_it; }; std::unordered_map> Prompt::ms_history; class NextKey : public InputMode { public: NextKey(InputHandler& input_handler, KeyCallback callback) : InputMode(input_handler), m_callback(callback) {} void on_key(const Key& key, Context& context) override { // save callback as reset_normal_mode will delete this KeyCallback callback = std::move(m_callback); reset_normal_mode(); callback(key, context); } private: KeyCallback m_callback; }; class WordCompleter { public: void select(const Context& context, int offset) { if (not setup_ifn(context)) return; context.buffer().erase(m_position, m_position + m_completions[m_current_completion].length()); m_current_completion = (m_current_completion + offset) % m_completions.size(); context.buffer().insert(m_position, m_completions[m_current_completion]); context.ui().menu_select(m_current_completion); } void reset(const Context& context) { m_position = BufferIterator(); context.ui().menu_hide(); } private: bool setup_ifn(const Context& context) { if (not m_position.is_valid()) { BufferIterator end = context.editor().selections().back().last(); BufferIterator begin = end-1; while (not begin.is_begin() and is_word(*begin)) --begin; if (not is_word(*begin)) ++begin; String prefix = context.buffer().string(begin, end); m_completions = complete_word(context, prefix, begin); if (m_completions.empty()) return false; m_position = begin; DisplayCoord menu_pos = context.window().display_position(m_position); context.ui().menu_show(m_completions, menu_pos, MenuStyle::Inline); m_completions.push_back(prefix); m_current_completion = m_completions.size() - 1; } return true; } CandidateList complete_word(const Context& context, const String& prefix, const BufferIterator& pos) { String ex = "\\<\\Q" + prefix + "\\E\\w+\\>"; Regex re(ex.begin(), ex.end()); Buffer& buffer = context.buffer(); boost::regex_iterator it(buffer.begin(), buffer.end(), re); boost::regex_iterator end; CandidateList result; for (; it != end; ++it) { auto& match = (*it)[0]; if (match.first <= pos and pos < match.second) continue; String content = buffer.string(match.first, match.second); if (not contains(result, content)) result.emplace_back(std::move(content)); } std::sort(result.begin(), result.end()); return result; } BufferIterator m_position; CandidateList m_completions; int m_current_completion = -1; }; class Insert : public InputMode { public: Insert(Context& context, InsertMode mode) : InputMode(context.input_handler()), m_inserter(context.editor(), mode) { context.last_insert().first = mode; context.last_insert().second.clear(); } void on_key(const Key& key, Context& context) override { context.last_insert().second.push_back(key); if (m_insert_reg) { if (key.modifiers == Key::Modifiers::None) m_inserter.insert(RegisterManager::instance()[key.key].values(context)); m_insert_reg = false; return; } bool reset_completer = true; switch (key.modifiers) { case Key::Modifiers::None: switch (key.key) { case Key::Escape: m_completer.reset(context); reset_normal_mode(); return; case Key::Backspace: m_inserter.erase(); break; case Key::Left: m_inserter.move_cursors({0, -1}); break; case Key::Right: m_inserter.move_cursors({0, 1}); break; case Key::Up: m_inserter.move_cursors({-1, 0}); break; case Key::Down: m_inserter.move_cursors({ 1, 0}); break; default: m_inserter.insert(codepoint_to_str(key.key)); if (m_inserter.editor().selections().size() == 1 and is_word(key.key)) { m_completer.reset(context); reset_completer = false; m_completer.select(context, 0); } } break; case Key::Modifiers::Control: switch (key.key) { case 'r': m_insert_reg = true; break; case 'm': m_inserter.insert(String() + '\n'); break; case 'i': m_inserter.insert(String() + '\t'); break; case 'n': m_completer.select(context, 1); reset_completer = false; break; case 'p': m_completer.select(context, -1); reset_completer = false; break; } break; default: break; } if (reset_completer) m_completer.reset(context); } private: bool m_insert_reg = false; IncrementalInserter m_inserter; WordCompleter m_completer; }; } void InputMode::reset_normal_mode() { m_input_handler.m_mode.reset(new InputModes::Normal(m_input_handler)); } InputHandler::InputHandler() : m_mode(new InputModes::Normal(*this)) { } InputHandler::~InputHandler() { } void InputHandler::insert(Context& context, InsertMode mode) { assert(&context.input_handler() == this); m_mode.reset(new InputModes::Insert(context, mode)); } void InputHandler::repeat_last_insert(Context& context) { assert(&context.input_handler() == this); Context::Insertion& last_insert = context.last_insert(); if (last_insert.second.empty()) return; std::vector keys; swap(keys, last_insert.second); // context.last_insert will be refilled by the new Insert // this is very inefficient. m_mode.reset(new InputModes::Insert(context, last_insert.first)); for (auto& key : keys) m_mode->on_key(key, context); assert(dynamic_cast(m_mode.get()) != nullptr); } void InputHandler::prompt(const String& prompt, Completer completer, PromptCallback callback, Context& context) { assert(&context.input_handler() == this); m_mode.reset(new InputModes::Prompt(context, prompt, completer, callback)); } void InputHandler::menu(const memoryview& choices, MenuCallback callback, Context& context) { assert(&context.input_handler() == this); m_mode.reset(new InputModes::Menu(context, choices, callback)); } void InputHandler::on_next_key(KeyCallback callback) { m_mode.reset(new InputModes::NextKey(*this, callback)); } bool is_valid(const Key& key) { return key != Key::Invalid and key.key <= 0x10FFFF; } void InputHandler::handle_available_inputs(Context& context) { while (context.ui().is_key_available()) { Key key = context.ui().get_key(); if (is_valid(key)) m_mode->on_key(key, context); } context.draw_ifn(); } }