#include "hash.hh" #include namespace Kakoune { [[gnu::always_inline]] static inline uint32_t rotl(uint32_t x, int8_t r) { return (x << r) | (x >> (32 - r)); } [[gnu::always_inline]] static inline uint32_t fmix(uint32_t h) { h ^= h >> 16; h *= 0x85ebca6b; h ^= h >> 13; h *= 0xc2b2ae35; h ^= h >> 16; return h; } // murmur3 hash, based on https://github.com/PeterScott/murmur3 size_t hash_data(const char* input, size_t len) { const uint8_t* data = reinterpret_cast(input); uint32_t hash = 0x1235678; constexpr uint32_t c1 = 0xcc9e2d51; constexpr uint32_t c2 = 0x1b873593; const int nblocks = len / 4; const uint32_t* blocks = reinterpret_cast(data + nblocks*4); for (int i = -nblocks; i; ++i) { uint32_t key = blocks[i]; key *= c1; key = rotl(key, 15); key *= c2; hash ^= key; hash = rotl(hash, 13); hash = hash * 5 + 0xe6546b64; } const uint8_t* tail = data + nblocks * 4; uint32_t key = 0; switch (len & 3) { case 3: key ^= tail[2] << 16; case 2: key ^= tail[1] << 8; case 1: key ^= tail[0]; key *= c1; key = rotl(key,15); key *= c2; hash ^= key; } hash ^= len; hash = fmix(hash); return hash; } }