#include "buffer_manager.hh" #include "buffer.hh" #include "window.hh" #include namespace Kakoune { struct name_not_unique {}; BufferManager* BufferManager::ms_instance = nullptr; BufferManager& BufferManager::instance() { if (not ms_instance) ms_instance = new BufferManager(); return *ms_instance; } void BufferManager::delete_instance() { delete ms_instance; ms_instance = nullptr; } BufferManager::BufferManager() { } void BufferManager::register_buffer(Buffer* buffer) { assert(buffer); const std::string& name = buffer->name(); if (m_buffers.find(name) != m_buffers.end()) throw name_not_unique(); m_buffers[name] = std::unique_ptr(buffer); } void BufferManager::delete_buffer(Buffer* buffer) { assert(buffer); auto buffer_it = m_buffers.find(buffer->name()); assert(buffer_it->second.get() == buffer); m_buffers.erase(buffer_it); } Buffer* BufferManager::get_buffer(const std::string& name) { if (m_buffers.find(name) == m_buffers.end()) return nullptr; return m_buffers[name].get(); } }