From the issue:
> It often happens to me that I carefully craft a selection with multiple
> cursors, ready to make changes elegantly, only to completely mess it
> up by pressing a wrong key (by merging the cursors for example). Being
> able to undo the last selection change (even if only until the previous
> buffer change) would make this much less painful.
Fix this by recording selection changes and allowing simple linear
undo/redo of selection changes.
The preliminary key bindings are <c-h> and <c-k>.
Here are some other vacant normal mode keys I considered
X Y
<backspace> <minus>
# ^ =
<plus> '
unfortunately none of them is super convenient to type. Maybe we
can kick out some other normal mode command?
---
This feature has some overlap with the jump list (<c-o>/<c-i>) and
with undo (u) but each of the three features have their moment.
Currently there's no special integration with either peer feature;
the three histories are completely independent. In future we might
want to synchronize them so we can implement Sublime Text's "Soft
undo" feature.
Note that it is possible to restore selections that predate a buffer
modification. Depending on the buffer modification, the selections
might look different of course. (When trying to apply an old buffer's
selection to the new buffer, Kakoune computes a diff of the buffers
and updates the selection accordingly. This works quite well for
many practical examples.)
This makes us record the full history of all selections for each
client. This seems wasteful, we could set a limit. I don't expect
excessive memory usage in practice (we also keep the full history of
buffer changes) but I could be wrong.
Closes#898
To be able to undo selection changes, we want to record selections
from all commands that modify selections. Each such command will get
its own private copy of the selections object.
This copy will live until the command is finished executing.
All child commands that are run while the command is executing,
will also use the same copy, because to the user it's all just one
selection change anyway.
Add an RAII object in all places where we might modify selections.
The next commit will use this to create the private selections copy
in the constructor (if there is none) and remove redundant history
items in the destructor.
We could avoid the RAII object in some places but that seems worse.
For lifetimes that don't correspond to a lexical scope, we use a
std::unique_ptr. For lambdas that require conversion to std::function,
we use std::shared_ptr because we need something that's copyable.
The next commit changes the selections to a history of
selections. Today we directly access the selections data member. Let's
instead use an accessor method, to reduce the number of changes in
the next commit.
This commit prevents `ga` from returning a “no last buffer” error
when the previously displayed buffer was removed.
Since the jumps list keeps track of the order in which buffers were
displayed already, handling arbitrary `delete-buffer`s as well,
cycle through it to implement `ga` instead of storing a pointer.
Note that this commit doesn't take into account buffer flags that
might exclude some buffers from being cycled over by commands.
Fixes#1840
Automatic reparsing of %sh{...}, while convenient in many cases,
can be surprising as well, and can lead to security problems:
'echo %sh{ printf "foo\necho bar" }' runs 'echo foo', then 'echo bar'.
we make this danger explicit, and we fix the 'nop %sh{...}' pattern.
To reparse %sh{...} strings, they can be passed to evaluate-commands,
which has been fixed to work in every cases where %sh{...} reparsing
was used..
set-face now takes a scope argument, and faces can be overridden on
a buffer or window basis.
colorscheme apply on global scope, which should be good enough for
now.
Fixes#1411
If a shell commands takes more than 1s to execute, a message will appear
on the status line notifying the user, along with the time Kakoune has
been waiting for.
exec and eval now accepts a -with-maps to use them. But by default
they are disabled, so that all the indent scripts work even if you
remap basic keys.
Fixes#217
using \ before entering insert mode will disable hooks during the whole
insert session rather than only the entering phase. That gives a nice
way of pasting text into kakoune.