Răzvan C. Rădulescu
1e597eb010
fix improper set/get = highlight for Godot v4.x GDScript
2023-03-25 07:14:34 +02:00
Răzvan C. Rădulescu
6ff293ad3a
Add missing in
to Godot v4.x GDScript keywrods
2023-03-24 09:16:53 +02:00
Răzvan C. Rădulescu
1882d76392
Add unique names (%NodeName) highlight for Godot v4.x GDScript
2023-03-22 06:24:23 +02:00
Răzvan C. Rădulescu
0e298ca62e
Clean up Godot 4.x GDScript highlights & fix const highlight overtaking numbers
2023-03-20 12:52:23 +02:00
Răzvan C. Rădulescu
d6326f609c
Highlight all uppercase words for constants & enums Godot v4.x GDScript
2023-03-20 07:31:08 +02:00
Răzvan C. Rădulescu
80f0cda8b5
Update GDScript highlighting for Godot v4.0
2023-03-19 18:55:27 +02:00
Maxime Coste
2d8456db10
Move user mappings to <space> and keep/remove selection to ,
2022-07-05 08:43:40 +10:00
Maxime Coste
ef8a11b3db
Make x
just select the full lines
...
`x` is often criticized as hard to predict due to its slightly complex
behaviour of selecting next line if the current one is fully selected.
Change `x` to use the previous `<a-x>` behaviour, and change `<a-x>` to
trim to fully selected lines as `<a-X>` did.
Adapt existing indentation script to the new behaviour
2022-07-05 08:43:40 +10:00
Gadzhi Kharkharov
4f51130fc9
rc: add gdscript.kak
2021-06-06 14:08:13 +03:00