Handle all pending events before redrawing
If new events happen while handling events, take care of those new events as well before redrawing.
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parent
75eb293f98
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@ -69,7 +69,7 @@ EventManager::~EventManager()
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kak_assert(m_timers.empty());
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}
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void EventManager::handle_next_events(EventMode mode, sigset_t* sigmask, bool block)
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bool EventManager::handle_next_events(EventMode mode, sigset_t* sigmask, bool block)
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{
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int max_fd = 0;
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fd_set rfds, wfds, efds;
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@ -140,6 +140,8 @@ void EventManager::handle_next_events(EventMode mode, sigset_t* sigmask, bool bl
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if (contains(m_timers, timer) and timer->next_date() <= now)
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timer->run(mode);
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}
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return res > 0;
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}
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void EventManager::force_signal(int fd)
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@ -86,7 +86,7 @@ public:
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EventManager();
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~EventManager();
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void handle_next_events(EventMode mode, sigset_t* sigmask = nullptr, bool block = true);
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bool handle_next_events(EventMode mode, sigset_t* sigmask = nullptr, bool block = true);
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// force the watchers associated with fd to be executed
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// on next handle_next_events call.
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11
src/main.cc
11
src/main.cc
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@ -680,9 +680,14 @@ int run_server(StringView session, StringView server_init,
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(flags & ServerFlags::Daemon)))
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{
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client_manager.redraw_clients();
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event_manager.handle_next_events(EventMode::Normal, nullptr,
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not client_manager.has_pending_inputs());
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client_manager.process_pending_inputs();
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// Loop a
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bool allow_blocking = not client_manager.has_pending_inputs();
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while (event_manager.handle_next_events(EventMode::Normal, nullptr, allow_blocking))
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{
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client_manager.process_pending_inputs();
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allow_blocking = false;
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}
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client_manager.clear_client_trash();
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client_manager.clear_window_trash();
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buffer_manager.clear_buffer_trash();
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