buffer updates are in BufferMeta memory domain
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@ -186,7 +186,7 @@ private:
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Flags m_flags;
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Flags m_flags;
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struct Modification;
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struct Modification;
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using UndoGroup = Vector<Modification>;
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using UndoGroup = Vector<Modification, MemoryDomain::BufferMeta>;
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friend class UndoGroupOptimizer;
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friend class UndoGroupOptimizer;
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using History = Vector<UndoGroup, MemoryDomain::BufferMeta>;
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using History = Vector<UndoGroup, MemoryDomain::BufferMeta>;
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