Modify network protocol to allow commands through the socket

This commit is contained in:
Maxime Coste 2013-03-12 18:53:18 +01:00
parent 17b861d78e
commit e428a9757f
3 changed files with 60 additions and 10 deletions

View File

@ -712,7 +712,7 @@ struct Server : public Singleton<Server>
throw runtime_error("accept failed");
fcntl(sock, F_SETFD, FD_CLOEXEC);
new FDWatcher{sock, handle_remote};
new ClientAccepter{sock};
};
m_listener.reset(new FDWatcher{listen_sock, accepter});
}

View File

@ -4,6 +4,8 @@
#include "debug.hh"
#include "client_manager.hh"
#include "event_manager.hh"
#include "buffer_manager.hh"
#include "command_manager.hh"
#include <sys/types.h>
#include <sys/socket.h>
@ -307,7 +309,7 @@ RemoteClient::RemoteClient(int socket, UserInterface* ui,
m_socket_watcher{socket, [this](FDWatcher&){ process_next_message(); }}
{
Message msg(socket);
msg.write(init_command);
msg.write(init_command.c_str(), (int)init_command.length()+1);
Key key{ resize_modifier, Codepoint(((int)m_dimensions.line << 16) | (int)m_dimensions.column) };
msg.write(key);
@ -378,15 +380,46 @@ void RemoteClient::write_next_key()
}
}
void handle_remote(FDWatcher& watcher)
ClientAccepter::ClientAccepter(int socket)
: m_socket_watcher(socket, [this](FDWatcher&) { handle_available_input(); }) {}
void ClientAccepter::handle_available_input()
{
int socket = watcher.fd();
delete &watcher;
String init_command = read<String>(socket);
int socket = m_socket_watcher.fd();
timeval tv{ 0, 0 };
fd_set rfds;
do
{
char c;
int res = ::read(socket, &c, 1);
if (res <= 0)
{
if (not m_buffer.empty()) try
{
Context context{};
CommandManager::instance().execute(m_buffer, context);
}
catch (runtime_error& e)
{
write_debug("error running command '" + m_buffer + "' : " + e.description());
}
delete this;
return;
}
if (c == 0) // end of initial command stream, go to interactive ui mode
{
ClientManager::instance().create_client(
std::unique_ptr<UserInterface>{new RemoteUI{socket}}, m_buffer);
delete this;
return;
}
else
m_buffer += c;
RemoteUI* ui = new RemoteUI{socket};
ClientManager::instance().create_client(
std::unique_ptr<UserInterface>{ui}, init_command);
FD_ZERO(&rfds);
FD_SET(socket, &rfds);
}
while (select(socket+1, &rfds, NULL, NULL, &tv) == 1);
}
}

View File

@ -10,8 +10,25 @@ namespace Kakoune
struct peer_disconnected {};
void handle_remote(FDWatcher& event);
// A client accepter handle a connection until it closes or a nul byte is
// recieved. Everything recieved before is considered to be a command.
//
// * When a nul byte is recieved, the socket is handed to a new Client along
// with the command.
// * When the connection is closed, the command is run in an empty context.
class ClientAccepter
{
public:
ClientAccepter(int socket);
private:
void handle_available_input();
String m_buffer;
FDWatcher m_socket_watcher;
};
// A remote client handle communication between a client running on the server
// and a user interface running on the local process.
class RemoteClient
{
public: