Modify network protocol to allow commands through the socket
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17b861d78e
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@ -712,7 +712,7 @@ struct Server : public Singleton<Server>
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throw runtime_error("accept failed");
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fcntl(sock, F_SETFD, FD_CLOEXEC);
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new FDWatcher{sock, handle_remote};
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new ClientAccepter{sock};
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};
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m_listener.reset(new FDWatcher{listen_sock, accepter});
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}
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@ -4,6 +4,8 @@
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#include "debug.hh"
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#include "client_manager.hh"
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#include "event_manager.hh"
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#include "buffer_manager.hh"
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#include "command_manager.hh"
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#include <sys/types.h>
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#include <sys/socket.h>
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@ -307,7 +309,7 @@ RemoteClient::RemoteClient(int socket, UserInterface* ui,
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m_socket_watcher{socket, [this](FDWatcher&){ process_next_message(); }}
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{
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Message msg(socket);
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msg.write(init_command);
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msg.write(init_command.c_str(), (int)init_command.length()+1);
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Key key{ resize_modifier, Codepoint(((int)m_dimensions.line << 16) | (int)m_dimensions.column) };
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msg.write(key);
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@ -378,15 +380,46 @@ void RemoteClient::write_next_key()
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}
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}
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void handle_remote(FDWatcher& watcher)
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ClientAccepter::ClientAccepter(int socket)
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: m_socket_watcher(socket, [this](FDWatcher&) { handle_available_input(); }) {}
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void ClientAccepter::handle_available_input()
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{
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int socket = m_socket_watcher.fd();
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timeval tv{ 0, 0 };
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fd_set rfds;
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do
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{
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char c;
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int res = ::read(socket, &c, 1);
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if (res <= 0)
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{
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if (not m_buffer.empty()) try
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{
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Context context{};
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CommandManager::instance().execute(m_buffer, context);
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}
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catch (runtime_error& e)
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{
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write_debug("error running command '" + m_buffer + "' : " + e.description());
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}
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delete this;
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return;
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}
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if (c == 0) // end of initial command stream, go to interactive ui mode
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{
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int socket = watcher.fd();
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delete &watcher;
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String init_command = read<String>(socket);
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RemoteUI* ui = new RemoteUI{socket};
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ClientManager::instance().create_client(
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std::unique_ptr<UserInterface>{ui}, init_command);
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std::unique_ptr<UserInterface>{new RemoteUI{socket}}, m_buffer);
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delete this;
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return;
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}
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else
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m_buffer += c;
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FD_ZERO(&rfds);
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FD_SET(socket, &rfds);
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}
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while (select(socket+1, &rfds, NULL, NULL, &tv) == 1);
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}
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}
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@ -10,8 +10,25 @@ namespace Kakoune
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struct peer_disconnected {};
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void handle_remote(FDWatcher& event);
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// A client accepter handle a connection until it closes or a nul byte is
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// recieved. Everything recieved before is considered to be a command.
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//
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// * When a nul byte is recieved, the socket is handed to a new Client along
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// with the command.
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// * When the connection is closed, the command is run in an empty context.
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class ClientAccepter
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{
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public:
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ClientAccepter(int socket);
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private:
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void handle_available_input();
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String m_buffer;
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FDWatcher m_socket_watcher;
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};
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// A remote client handle communication between a client running on the server
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// and a user interface running on the local process.
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class RemoteClient
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{
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public:
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