Rework session directory logic
Do not use a shared kakoune/ directory for all users to avoid the complexity of having to set the sticky bit on that dir, resolve the session directoy only once by using a static variable and an immediately evaluated lambda. This fixes an annoyance whenver using `su` and having Kakoune refuse to start due to XDG_RUNTIME_DIR still being set.
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@ -587,28 +587,20 @@ String get_user_name()
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return getenv("USER");
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}
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String session_directory()
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const String& session_directory()
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{
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static String session_dir = [] {
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StringView xdg_runtime_dir = getenv("XDG_RUNTIME_DIR");
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if (xdg_runtime_dir.empty())
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return format("{}/kakoune/{}", tmpdir(), get_user_name());
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else
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if (not xdg_runtime_dir.empty())
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{
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if (struct stat st; stat(xdg_runtime_dir.zstr(), &st) == 0 && st.st_uid == geteuid())
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return format("{}/kakoune", xdg_runtime_dir);
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else
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write_to_debug_buffer("XDG_RUNTIME_DIR does not exist or not owned by current user, using tmpdir");
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}
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void make_session_directory()
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{
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StringView xdg_runtime_dir = getenv("XDG_RUNTIME_DIR");
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if (xdg_runtime_dir.empty())
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{
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// set sticky bit on the shared kakoune directory
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make_directory(format("{}/kakoune", tmpdir()), 01777);
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}
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else if (struct stat st;
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stat(xdg_runtime_dir.zstr(), &st) == 0 && st.st_uid != geteuid())
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throw runtime_error("XDG_RUNTIME_DIR is not owned by current user");
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make_directory(session_directory(), 0711);
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return format("{}/kakoune-{}", tmpdir(), get_user_name());
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}();
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return session_dir;
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}
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String session_path(StringView session)
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@ -863,7 +855,7 @@ Server::Server(String session_name, bool is_daemon)
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fcntl(listen_sock, F_SETFD, FD_CLOEXEC);
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sockaddr_un addr = session_addr(m_session);
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make_session_directory();
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make_directory(session_directory(), 0711);
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// Do not give any access to the socket to other users by default
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auto old_mask = umask(0077);
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@ -45,7 +45,7 @@ private:
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void send_command(StringView session, StringView command);
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String get_user_name();
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String session_directory();
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const String& session_directory();
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String session_path(StringView session);
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struct Server : public Singleton<Server>
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