Always redraw after getting some user input
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parent
4a59018dcd
commit
d5282735f2
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@ -84,8 +84,9 @@ Client* ClientManager::create_client(std::unique_ptr<UserInterface>&& ui, int pi
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return contains(m_clients, client) ? client : nullptr;
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}
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void ClientManager::process_pending_inputs()
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bool ClientManager::process_pending_inputs()
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{
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bool processed_some_input = false;
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while (true)
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{
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bool had_input = false;
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@ -101,12 +102,14 @@ void ClientManager::process_pending_inputs()
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continue;
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}
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had_input = m_clients[i]->process_pending_inputs() or had_input;
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processed_some_input |= had_input;
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++i;
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}
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if (not had_input)
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break;
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}
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return processed_some_input;
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}
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bool ClientManager::has_pending_inputs() const
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@ -35,7 +35,7 @@ public:
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void add_free_window(std::unique_ptr<Window>&& window, SelectionList selections);
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void redraw_clients() const;
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void process_pending_inputs();
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bool process_pending_inputs();
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bool has_pending_inputs() const;
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Client* get_client_ifp(StringView name);
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@ -862,7 +862,8 @@ int run_server(StringView session, StringView server_init,
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bool allow_blocking = not client_manager.has_pending_inputs();
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while (event_manager.handle_next_events(EventMode::Normal, nullptr, allow_blocking))
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{
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client_manager.process_pending_inputs();
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if (client_manager.process_pending_inputs())
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break;
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allow_blocking = false;
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}
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client_manager.process_pending_inputs();
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