validate key in InputHandler before sending to mode, and minor refactor
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6b664052b8
commit
cc876f7107
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@ -62,6 +62,14 @@ private:
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int m_count = 0;
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};
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String codepoint_to_str(Codepoint cp)
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{
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std::string str;
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auto it = back_inserter(str);
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utf8::dump(it, cp);
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return String(str);
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}
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class LineEditor
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{
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public:
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@ -91,10 +99,7 @@ public:
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}
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else
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{
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std::string keystr;
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auto inserter = back_inserter(keystr);
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utf8::dump(inserter, key.key);
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m_line = m_line.substr(0, m_cursor_pos) + keystr
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m_line = m_line.substr(0, m_cursor_pos) + codepoint_to_str(key.key)
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+ m_line.substr(m_cursor_pos);
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++m_cursor_pos;
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}
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@ -467,14 +472,6 @@ private:
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int m_current_completion = -1;
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};
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String codepoint_to_str(Codepoint cp)
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{
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std::string str;
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auto it = back_inserter(str);
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utf8::dump(it, cp);
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return String(str);
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}
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class Insert : public InputMode
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{
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public:
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@ -625,12 +622,17 @@ void InputHandler::on_next_key(KeyCallback callback)
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m_mode.reset(new InputModes::NextKey(*this, callback));
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}
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bool is_valid(const Key& key)
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{
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return key != Key::Invalid and key.key <= 0x10FFFF;
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}
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void InputHandler::handle_available_inputs(Context& context)
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{
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while (context.ui().is_key_available())
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{
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Key key = context.ui().get_key();
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if (key != Key::Invalid)
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if (is_valid(key))
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m_mode->on_key(key, context);
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}
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context.draw_ifn();
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